The creative artist's legal guide : copyright, trademark, and contracts in film and digital media production / Bill Seiter & Ellen Seiter.

By: Contributor(s): Material type: TextTextPublication details: New Haven : Yale University Press, c2012.Description: xi, 244 p. : ill. ; 24 cmISBN:
  • 9780300161199 (pbk.)
Subject(s): DDC classification:
  • 346.7304/82 23
Other classification:
  • LAW050010 | LAW050030 | LAW050000 | LAW033000
Summary: "In today's complex media environment, aspiring filmmakers and new media artists are as vulnerable as swimmers in shark-infested waters. This user-friendly guide supplies creative artists with the essential legal concepts needed to swim safely with lawyers, agents, executives, and other experts in intellectual property and business law. How do I copyright my screenplay? How can I clear rights for my film project? What can I do to avoid legal trouble when I produce my mockumentary? How do I ascertain whether a vintage novel is in the public domain? Is the trademark I've invented for my production company available? What about copyright and trademark rights overseas? If I upload my film to YouTube, do I give up any rights?Bill Seiter and Ellen Seiter answer these questions and countless others while also demystifying the fundamental principles of intellectual property. Clear and thorough, this plain-spoken and practical guide is essential for anyone seeking to navigate the rapidly changing media environment of today"-- Provided by publisher.Summary: "User-friendly guide explains intellectual property law as it applies to fiction, screenwriting, all forms of filmmaking from celluloid to digital, animation, video gaming and other creative media"-- Provided by publisher.
List(s) this item appears in: LLB-406: MUSIC AGREEMENTS AND LICENSING | LLB-411: INTELLECTUAL PROPERTY RIGHTS IN SPORTS AND ENTERTAINMENT
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Item type Current library Collection Call number Status Date due Barcode
General Collection item General Collection item Nairobi Campus Open Shelves General Collection KF2979.S45 2012 (Browse shelf(Opens below)) In transit from Nairobi Campus to Law School since 12/16/2022 BK0105476
General Collection item General Collection item Athi-River Campus Open Shelves General Collection KF2979.S45 2012 (Browse shelf(Opens below)) In transit from Athi-River Campus to Law School since 11/07/2023 BK0105477
General Collection item General Collection item Law School Open Shelves General Collection KF2979.S45 2012 (Browse shelf(Opens below)) Available BK0105478
General Collection item General Collection item Law School Open Shelves General Collection KF2979.S45 2012 (Browse shelf(Opens below)) Available BK0105479
General Collection item General Collection item Law School Open Shelves General Collection KF2979.S45 2012 (Browse shelf(Opens below)) In transit from Nairobi Campus to Law School since 11/11/2022 BK0105480

Includes bibliographical references and index.

"In today's complex media environment, aspiring filmmakers and new media artists are as vulnerable as swimmers in shark-infested waters. This user-friendly guide supplies creative artists with the essential legal concepts needed to swim safely with lawyers, agents, executives, and other experts in intellectual property and business law. How do I copyright my screenplay? How can I clear rights for my film project? What can I do to avoid legal trouble when I produce my mockumentary? How do I ascertain whether a vintage novel is in the public domain? Is the trademark I've invented for my production company available? What about copyright and trademark rights overseas? If I upload my film to YouTube, do I give up any rights?Bill Seiter and Ellen Seiter answer these questions and countless others while also demystifying the fundamental principles of intellectual property. Clear and thorough, this plain-spoken and practical guide is essential for anyone seeking to navigate the rapidly changing media environment of today"-- Provided by publisher.

"User-friendly guide explains intellectual property law as it applies to fiction, screenwriting, all forms of filmmaking from celluloid to digital, animation, video gaming and other creative media"-- Provided by publisher.

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