Violent video game effects on children and adolescents : theory, research, and public policy / Craig A. Anderson, Douglas A. Gentile, Katherine E. Buckley.

By: Contributor(s): Material type: TextTextPublication details: Oxford ; New York : Oxford University Press, 2007.Description: viii, 190 p. : ill. ; 24 cmISBN:
  • 0195309839 (cloth)
  • 9780195309836 (cloth)
Subject(s): LOC classification:
  • HQ784 .V53A53
Online resources: Other related works:
Contents:
Violent video games : background and content -- Effects of exposure to violent entertainment media -- The general aggression model -- Experimental study of violent video games with elementary school and college students -- Correlational study with high school students -- Longitudinal study with elementary school students -- Risk factor illustrations -- New findings and their implications -- Interpretations and public policy -- Reducing violent video game effects.
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Holdings
Item type Current library Call number Copy number Status Date due Barcode
General Collection item General Collection item Athi-River Campus Open Shelves HQ784.V53A53 2007 (Browse shelf(Opens below)) Available BK080577
General Collection item General Collection item Athi-River Campus Open Shelves HQ784.V53A53 2007 (Browse shelf(Opens below)) Available BK080616
General Collection item General Collection item Athi-River Campus Open Shelves HQ784.V53A53 2007 (Browse shelf(Opens below)) Available BK080520
General Collection item General Collection item Athi-River Campus Open Shelves HQ784.V53A53 2007 (Browse shelf(Opens below)) c Available BK080601
General Collection item General Collection item Nairobi Campus Open Shelves HQ784.V53A53 2007 (Browse shelf(Opens below)) Available BK080604
General Collection item General Collection item Nairobi Campus Open Shelves HQ784.V53A53 2007 (Browse shelf(Opens below)) Available BK072470

Includes bibliographical references (p. 173-186) and index.

Violent video games : background and content -- Effects of exposure to violent entertainment media -- The general aggression model -- Experimental study of violent video games with elementary school and college students -- Correlational study with high school students -- Longitudinal study with elementary school students -- Risk factor illustrations -- New findings and their implications -- Interpretations and public policy -- Reducing violent video game effects.

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