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1.
Computer graphics with OpenGL / Donald Hearn, M. Pauline Baker. by
Edition: 3rd ed.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Upper Saddle River, NJ : Pearson Prentice Hall, c2004., c2004
Availability: Items available for loan: Athi-River Campus (2)Call number: T 385.H395 2004, ... Not available: Nairobi Campus: Withdrawn (2).

2.
Interactive computer graphics : a top-down approach with OpenGL / Edward Angel. by
Edition: 3rd ed.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston : Addison Wesley, c2003
Availability: Items available for loan: Athi-River Campus (3)Call number: T385.A514 2003, ...

3.
Interactive computer graphics : a top-down approach with OpenGL / Edward Angel. by
Edition: 4th ed.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston : Addison Wesley, c2003
Availability: Items available for loan: Nairobi Campus (1)Call number: T385.A513 2006. Not available: Nairobi Campus: Withdrawn (1).

4.
OpenGL reference manual : the official reference document to OpenGL, version 1.4 / OpenGL Architecture Review Board ; editor, Dave Shreiner. by
Edition: 4th ed.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston : Addison-Wesley, c2004
Availability: Items available for loan: Athi-River Campus (1)Call number: T385.O642. Not available: Nairobi Campus: Withdrawn (1).

5.
Beginning OpenGL game programming [electronic resource] / Dave Astle, Kevin Hawkins. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Rocklin, Calif. : Premier Press, c2004
Availability: No items available.

6.
OpenGL game programming [electronic resource] / Kevin Hawkins and Dave Astle. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction ; Audience: General;
Publication details: Roseville, CA : Prima Tech, c2001
Availability: No items available.

7.
OpenGL ES game development [electronic resource] / Dave Astle, Dave Durnil. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction ; Audience: Adult;
Publication details: Boston, MA : Thomson Course Technology, c2004
Availability: No items available.

8.
The OpenGL extensions guide [electronic resource] / Eric Lengyel. by Series: Charles River Media graphics
Edition: 1st ed.
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Hingham, Mass. : Charles River Media, c2003
Availability: No items available.

9.
ShaderX3 [electronic resource] : advanced rendering with DirectX and OpenGL / edited by Wolfgang Engel. by Series: Shaderx series
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Hingham, Mass. : Charles River Media, c2005
Availability: No items available.

10.
Advanced graphics programming using openGL [electronic resource] / Tom McReynolds, David Blythe. by Series: Morgan Kaufmann series in computer graphics and geometric modeling
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: San Francisco, CA : Elsevier Morgan Kaufmann Publishers, c2005
Availability: No items available.

11.
Mobile 3D graphics [electronic resource] : with OpenGL ES and M3G / Kari Pulli ... [et al.]. by Series: Morgan Kaufmann series in computer graphics
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Amsterdam ; London : Elsevier/Morgan Kaufmann Publishers, c2008
Availability: No items available.

12.
Beginning OpenGL game programming [electronic resource] / Luke Benstead, with Dave Astle and Kevin Hawkins. by
Edition: 2nd ed.
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Australia ; United States : Course Technology/Cengage Learning, c2009
Other title:
  • OpenGL game programming
Availability: No items available.

13.
OpenGL 4.0 shading language cookbook [electronic resource] : over 60 highly focused, practical recipes to maximize your use of the OpenGL shading language / David Wolff. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Birmingham [England] : Packt Pub. Ltd., 2011
Availability: No items available.

14.
Game and graphics programming for iOS and Android with OpenGL ES 2.0 [electronic resource] / Romain Marucchi-Foino. by Series: Programmer to programmer
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Chichester, U.K. : J. Wiley & Sons., Inc., 2012
Availability: No items available.

15.
16.
GLSL essentials / Jacobo Rodriguez. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Birmingham : Packt Publishing, 2013
Availability: No items available.

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