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1.
Information dynamics in virtual worlds : gaming and beyond / by Woody Evans. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: New Delhi : Chandos Pub, 2011
Availability: Items available for loan: Athi-River Campus (1)Call number: GV1469.3.E93 2011. Not available: Nairobi Campus: Withdrawn (1).

2.
Play between worlds [electronic resource] : exploring online game culture / T.L. Taylor. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Cambridge, Mass. : MIT Press, c2006
Availability: No items available.

3.
Synthetic worlds [electronic resource] : the business and culture of online games / Edward Castronova. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Chicago : University of Chicago Press, c2005
Availability: No items available.

4.
Communities of play [electronic resource] : emergent cultures in multiplayer games and virtual worlds / Celia Pearce and Artemesia. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Cambridge, MA : MIT Press, c2009
Availability: No items available.

5.
Korea's online gaming empire [electronic resource] / Dal Yong Jin. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Cambridge, MA : MIT Press, c2010
Availability: No items available.

6.
Flash multiplayer virtual worlds [electronic resource] : build Immersive, full featured interactive worlds for games, online communities, and more / Makzan. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Birmingham, U.K. : Packt, 2010
Availability: No items available.

7.
Raising the stakes [electronic resource] : e-sports and the professionalization of computer gaming / T.L. Taylor. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Cambridge, Mass. : MIT Press, 2012
Availability: No items available.

8.
jQuery game development essentials [electronic resource] : learn how to make fun and addictive multi-platform games using jQuery / Selim Arsever. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Birmingham, England : Packt Publishing, c2013
Availability: No items available.

9.
Playing with virtuality : theories and methods of computer game studies / Benjamin Bigl, Sebastian Stoppe, (eds.). by Series: MedienRausch ; 5.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Frankfurt am Main : PL Academic Research, 2013
Availability: No items available.

10.
Literary gaming / Astrid Ensslin. by
Material type: Text Text; Format: available online remote; Literary form: Fiction
Publisher: Cambridge, Massachusetts : The MIT Press, 2014Copyright date: ©2014
Availability: No items available.

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