Real-time 3D terrain engines using C++ and and DirectX 9 [electronic resource] / Gregory Snook.

By: Contributor(s): Material type: TextTextSeries: Prima Tech's game developmentPublication details: Hingham, Mass. : Charles River Media, c2003.Edition: 1st edDescription: xxi, 374 p. : illOther title:
  • Real-time three D terrain engines using C++ and and DirectX 9
Subject(s): Genre/Form: DDC classification:
  • 794.8/16693 21
LOC classification:
  • QA76.76.C672 S64 2003eb
Online resources:
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Includes bibliographical references and index.

Electronic reproduction. Palo Alto, Calif. : ebrary, 2013. Available via World Wide Web. Access may be limited to ebrary affiliated libraries.

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