Technology and Film Scholarship : Experience, Study, Theory /
Technology and Film Scholarship : Experience, Study, Theory /
edited by Santiago Hidalgo ; foreword by Andre Gaudreault.
- 1 online resource (408 pages): illustrations
- Film theory in media history .
- Book collections on Project MUSE. .
The discursive spaces between a history of film technology and technological experience / Experience -- When Did Cinema Become Cinema? Technology, History, and the Moving Pictures / Exhibition Practices in Transition: Spectators, Audiences, and Projectors / Reel Changes: Post-mortem Cinephilia or the Resistance of Melancholia / Walter Benjamin's Play Room: Where the Future So Eloquently Nests, or: What is Cinema Again? / Study -- Hitchcock, Film Studies, and New Media: The Impact of Technology on the Analysis of Film / Film Analysis and Statistics: A Field Report / A `Distant Reading' of the `Chaser Theory': Local Views and the Digital Generation of New Cinema History / Theory -- Cine-Graphism: A New Approach to the Evolution of Film Language through Technology / Can We Have the Cave and Leave It Too? On the Meaning of Cinema as Technology / On Viewfinders, Video Assist Systems, and Tape Splicers: Questioning the History of Techniques and Technology in Cinema / Andre Gaudreault -- Santiago Hidalgo -- Charles Musser -- Jan Olsson -- Andre Habib -- Dana Cooley -- David Colangelo -- Charles O'Brien -- Paul Moore -- Tom Gunning -- Vinzenz Hediger -- Benoit Turquety. Foreword / Introduction: Section I 1. 2. 3. 4. Section II 5. 6. 7. Section III 8. 9. 10.
Open Access
This volume brings together a wide range of research on the ways in which technological innovations have established new and changing conditions for the experience, study and theorization of film. Drawn from the IMPACT film conference (The Impact of Technological Innovations on the Historiography and Theory of Cinema) held in Montreal in 2011, the book includes contributions from such leading figures in the field as Tom Gunning, Charles Musser, Jan Olsson and Vinzenz Hediger.
9789048525270
Performing Arts.
Filmtheorie
Technology in motion pictures.
Performing Arts.
PERFORMING ARTS--Reference.
Technologie au cinema--Histoire.
Technology in motion pictures--History.
History.
Electronic books.
The discursive spaces between a history of film technology and technological experience / Experience -- When Did Cinema Become Cinema? Technology, History, and the Moving Pictures / Exhibition Practices in Transition: Spectators, Audiences, and Projectors / Reel Changes: Post-mortem Cinephilia or the Resistance of Melancholia / Walter Benjamin's Play Room: Where the Future So Eloquently Nests, or: What is Cinema Again? / Study -- Hitchcock, Film Studies, and New Media: The Impact of Technology on the Analysis of Film / Film Analysis and Statistics: A Field Report / A `Distant Reading' of the `Chaser Theory': Local Views and the Digital Generation of New Cinema History / Theory -- Cine-Graphism: A New Approach to the Evolution of Film Language through Technology / Can We Have the Cave and Leave It Too? On the Meaning of Cinema as Technology / On Viewfinders, Video Assist Systems, and Tape Splicers: Questioning the History of Techniques and Technology in Cinema / Andre Gaudreault -- Santiago Hidalgo -- Charles Musser -- Jan Olsson -- Andre Habib -- Dana Cooley -- David Colangelo -- Charles O'Brien -- Paul Moore -- Tom Gunning -- Vinzenz Hediger -- Benoit Turquety. Foreword / Introduction: Section I 1. 2. 3. 4. Section II 5. 6. 7. Section III 8. 9. 10.
Open Access
This volume brings together a wide range of research on the ways in which technological innovations have established new and changing conditions for the experience, study and theorization of film. Drawn from the IMPACT film conference (The Impact of Technological Innovations on the Historiography and Theory of Cinema) held in Montreal in 2011, the book includes contributions from such leading figures in the field as Tom Gunning, Charles Musser, Jan Olsson and Vinzenz Hediger.
9789048525270
Performing Arts.
Filmtheorie
Technology in motion pictures.
Performing Arts.
PERFORMING ARTS--Reference.
Technologie au cinema--Histoire.
Technology in motion pictures--History.
History.
Electronic books.