A Precarious Game : The Illusion of Dream Jobs in the Video Game Industry /

Bulut, Ergin,

A Precarious Game : The Illusion of Dream Jobs in the Video Game Industry / Ergin Bulut. - 1 online resource (222 pages). - Book collections on Project MUSE. .

Introduction : for whom the love works in digital game production? -- The unequal ludopolitical regime of game production : who can play, who has to work? -- The end of the garage studio as a technomasculine space : financial security, streamlined creativity, and signs of friction -- Gaming the city : how Studio Desire revitalized a downtown space in the Silicon Prairie -- The production of communicative developers in the affective game studio -- Reproducing technomasculinity : spouses' classed femininities and domestic labor -- Game testers as precarious second-class citizens : degradation of fun, instrumentalization of play -- Production error : layoffs hit the core creatives -- Conclusion : reimagining labor and love in and beyond game production.

Open Access

"This book reveals the unequal politics of game development as a dream job, which only privileged subjects can enjoy, while many others have to face significant social and individual costs"--

9781501746543




Ethnology.
POLITICAL SCIENCE--Labor & Industrial Relations.
Ethnologie--Midwest (États-Unis)
Jeux video--Industrie--Aspect social--Midwest (États-Unis)
Developpeurs de jeux video--Satisfaction au travail--Midwest (États-Unis)
Jeux video--Industrie--Personnel--Satisfaction au travail--Midwest (États-Unis)
Ethnology--Middle West.
Video games industry--Social aspects--Middle West.
Video game designers--Job satisfaction--Middle West.
Video games industry--Employees--Job satisfaction--Middle West.


Middle West.


Electronic books.