AI game engine programming

Schwab, Brian.

AI game engine programming [electronic resource] / Brian Schwab. - Hingham, MA : Charles River Media, c2004. - xxix, 594 p. : ill.

Includes index.


Electronic reproduction.
Palo Alto, Calif. :
ebrary,
2013.
Available via World Wide Web.
Access may be limited to ebrary affiliated libraries.






Computer games--Programming.
Artificial intelligence.


Electronic books.

QA76.76.C672 / S39 2004eb

794.8/1526