Gaming lives in the twenty-first century
Gaming lives in the twenty-first century literate connections / [electronic resource] :
edited by Cynthia L. Selfe and Gail E. Hawisher ; foreword by James P. Gee.
- New York : Palgrave, 2007.
- xiii, 273 p.
Includes bibliographical references and index.
Electronic reproduction.
Palo Alto, Calif. :
ebrary,
2009.
Available via World Wide Web.
Access may be limited to ebrary affiliated libraries.
Video games--Psychological aspects.
Video games--Social aspects.
Computer games--Psychological aspects.
Computer games--Social aspects.
Learning, Psychology of.
Visual literacy.
Electronic books.
GV1469.3 / .G43 2007eb
794.8
Includes bibliographical references and index.
Electronic reproduction.
Palo Alto, Calif. :
ebrary,
2009.
Available via World Wide Web.
Access may be limited to ebrary affiliated libraries.
Video games--Psychological aspects.
Video games--Social aspects.
Computer games--Psychological aspects.
Computer games--Social aspects.
Learning, Psychology of.
Visual literacy.
Electronic books.
GV1469.3 / .G43 2007eb
794.8