Game development with Unity [electronic resource] / by Michelle Menard.
Material type:
- QA76.76.C672 M46 2012eb
Includes index.
pt. 1. In the beginning -- pt. 2. Assembling the game assets -- pt. 3. Bringing your props to life with interactivity -- pt. 4. Polish and the finishing touches -- pt. 5. Publishing and distributing builds.
Electronic reproduction. Palo Alto, Calif. : ebrary, 2011. Available via World Wide Web. Access may be limited to ebrary affiliated libraries.
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