Games in libraries : essays on using play to connect and instruct / edited by Breanne A. Kirsch.
Material type:
- text
- computer
- online resource
- 9781476613246 (e-book)
- 025.5 23
- Z716.33 .G36 2014eb
Includes bibliographical references and index.
Levels of game creation / Cecilia Sirigos -- Knowing when to create a library game / Mary J. Snyder Broussard -- The state of the game : ALA games and gaming round table / Diane Robson, Scott Nicholson, and Darlene McPeek -- Gamification in libraries / Carli Spina -- Changing the game : using badges to assess information literacy instruction / Andrew Battista -- Creating a literary gaming experience / Heath Ward -- Welcome to my multiverse : gaming for the most voracious and eclectic of avid readers / K.G. McAbee -- In the library with the candlestick : adapting clue for the special collections library / Emily Jack and Jonathan McMichael -- Learning with games in medicine and healthcare and the potential role of libraries / Bohyun Kim -- Searching for Blackbeard's treasure : using an interactive information literacy game to reach transfer students / Andrew Kearns, Breanne A. Kirsch, and Chris Vidas -- Beyond the board : alternate reality games in libraries / Jason J. Battles -- A bag of tricks for successful library games / Mary J. Snyder Broussard -- Gaming resources for librarians, a-z and beyond : an annotated bibliography / Jonathan Kirsch.
"This essay collection discusses innovative uses of games in libraries and focuses on the game making process. The purpose of this book is to bring together distinctive uses of games in libraries or educational institutions and share these ideas with others to inspire the making and use of games by other librarians and educators."-- Provided by publisher.
Description based on print version record.
Electronic reproduction. Palo Alto, Calif. : ebrary, 2014. Available via World Wide Web. Access may be limited to ebrary affiliated libraries.
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