Video Game Art Reader : Volume 3 / version_3.1.2019 / Editor-in-Chief, Tiffany Funk ; Managing Editor, Michael Reed. version_3.1.2019 /

Contributor(s): Material type: TextTextSeries: Book collections on Project MUSEPublisher: Amherst, Massachusetts : Amherst College Press, [2019]Manufacturer: Baltimore, Md. : Project MUSE, 2024Copyright date: ©[2019]Description: 1 online resource: color illustrationsContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9781943208456
Subject(s): Genre/Form: Online resources: Abstract: This special edition of the VGA Reader, guest-edited by Christopher W. Totten and Enrica Lovaglio Costello, focuses on the connections between video games and architectural design. Each of the essays in this volume engages in critical investigations that reveal how game spaces evoke meaning, enhance game narratives, and explore unconventional themes.
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This special edition of the VGA Reader, guest-edited by Christopher W. Totten and Enrica Lovaglio Costello, focuses on the connections between video games and architectural design. Each of the essays in this volume engages in critical investigations that reveal how game spaces evoke meaning, enhance game narratives, and explore unconventional themes.

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