Video Game Art Reader : Volume 1 / version_1.1.2017 / Editor-in-Chief, Tiffany Funk ; Managing Editor, Michael Reed. version_1.1.2017 /

Contributor(s): Material type: TextTextSeries: Book collections on Project MUSEPublisher: Amherst, Massachusetts : Amherst College Press, [2017]Manufacturer: Baltimore, Md. : Project MUSE, 0000Copyright date: ©[2017]Description: 1 online resource: illustrationsContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9781943208401
Subject(s): Genre/Form: Online resources: Abstract: The inaugural issue of VGAR celebrates video game culture as inclusive and global. Opening with an interview with the art director of the first independent Cuban video game, Savior, while the following essays from art historians, literary theorists, game designers, artists, educators, museum curators, and programmers all engage with video games as an important part of the global art landscape. Each engages with what makes good game art with special attention to the transnational cadre of gamers that play them.
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The inaugural issue of VGAR celebrates video game culture as inclusive and global. Opening with an interview with the art director of the first independent Cuban video game, Savior, while the following essays from art historians, literary theorists, game designers, artists, educators, museum curators, and programmers all engage with video games as an important part of the global art landscape. Each engages with what makes good game art with special attention to the transnational cadre of gamers that play them.

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