TY - BOOK AU - Moseley,Roger ED - Project Muse. TI - Keys to Play : : Music as a Ludic Medium from Apollo to Nintendo / SN - 9780520965096 PY - 2016///] CY - Oakland, California PB - University of California Press KW - Videospiel KW - gnd KW - Klaviermusik KW - Tasteninstrumentenmusik KW - Video games KW - Psychological aspects KW - fast KW - Play (Philosophy) KW - Music KW - Performance KW - Keyboards (Music) KW - MUSIC KW - History & Criticism KW - bisacsh KW - The arts KW - bicssc KW - Society and social sciences Society and social sciences KW - Society and culture: general KW - Media studies KW - Jeux video KW - Aspect psychologique KW - Jeu (Philosophie) KW - Claviers KW - Histoire KW - History KW - Electronic books. KW - local N1 - Prelude: press any key to start -- Pt I. Fields and interfaces of musical play -- Key 1 Ludomusicality -- Key 2 Digital analogies -- Pt II. Play by play : improvisation, performance, recreation -- Key 3 The emergence of musical play -- Key 4 High scores: WAM vs. LVB -- Key 5 Play again?; Open Access N2 - "How do keyboards make music playable? Drawing on theories of media, systems, and cultural techniques, Keys to play spans Greek myth and contemporary Japanese digital games to chart an archaeology of musical play and its animation via improvisation, performance, and recreation. As a paradigmatic digital interface, the keyboard forms a field of play on which the book's diverse objects of inquiry--from clavichords to PCs and eighteenth-century musical dice games to the latest rhythm-action titles--enter into analogical relations. Remapping the keyboard's topography by way of Mozart and Super Mario, who head an expansive cast of historical and virtual actors, Keys to play invites readers to unlock ludic dimensions of music that are at once old and new."--Provided by publisher UR - https://muse.jhu.edu/book/63391/ ER -