Playing war : military video games after 9/11 /
Matthew Thomas Payne.
- 1 online resource (284 pages)
Includes bibliographical references and index.
Introduction : welcome to ludic war -- Nintendo war 2.0 : towards a new modality of ludic war play -- The first-personal shooter : narrative subjectivity and sacrificial citizenship in the modern warfare series -- Fighting the good (preemptive) fight : American exceptionalism in Tom Clancy's military shooters -- Through a drone, darkly : visions of dystopic ludic war -- Marketing military realism : selling the gameplay modality of ludic war -- Promotion of self in everyday strife : gaming capital of the ludic soldier -- Conclusion : the ludification of war culture.
9781479837182 (e-book)
Computer war games--Psychological aspects. Computer war games--Social aspects.