Kline, Stephen.

Digital play the interaction of technology, culture, and marketing / [electronic resource] : Stephen Kline, Nick Dyer-Witheford and Greig de Peuter. - Montréal : McGill-Queen's University Press, 2005, c2003. - x, 368 p. : ill.

Includes bibliographical references (p. [331]-355) and index.


Electronic reproduction.
Palo Alto, Calif. :
ebrary,
2009.
Available via World Wide Web.
Access may be limited to ebrary affiliated libraries.






Electronic games industry.
Electronic games--Social aspects.


Electronic books.

HD9993.E452 / K65 2005eb

338.4/77948