Digital play the interaction of technology, culture, and marketing / [electronic resource] :
Stephen Kline, Nick Dyer-Witheford and Greig de Peuter.
- Montréal : McGill-Queen's University Press, 2005, c2003.
- x, 368 p. : ill.
Includes bibliographical references (p. [331]-355) and index.
Electronic reproduction. Palo Alto, Calif. : ebrary, 2009. Available via World Wide Web. Access may be limited to ebrary affiliated libraries.
Electronic games industry. Electronic games--Social aspects.