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1.
3D computer graphics / Alan Watt. by
Edition: 3rd ed.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Harlow, England ; Reading, Mass. : Addison-Wesley, 2000
Other title:
  • Three D computer graphics
Availability: Items available for loan: Athi-River Campus (3)Call number: T385.W377 2000, ... Not available: Nairobi Campus: Withdrawn (2).

2.
Autodesk 3ds max 2012 essentials : autodesk official training guide / Randi L. Derakhshani, Dariush Derakhshani. by Series: Autodesk official training guide
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Indianapolis : Wiley, 2011
Availability: Items available for loan: Athi-River Campus (2)Call number: TR897.7.D486 2011, ... Nairobi Campus (1)Call number: TR897.7.D486 2011. Not available: Nairobi Campus: Withdrawn (1).

3.
3D game art [electronic resource] : f/x & design / Luke Ahearn. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Scottsdale, Ariz. : Coriolis, c2001
Availability: No items available.

4.
The Official Blender gamekit [electronic resource] : interactive 3D for artists / Ton Roosendaal and Carsten Wartmann. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: San Francisco : No Starch Press, c2003
Availability: No items available.

5.
Real-time 3D terrain engines using C++ and and DirectX 9 [electronic resource] / Gregory Snook. by Series: Prima Tech's game development
Edition: 1st ed.
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Hingham, Mass. : Charles River Media, c2003
Other title:
  • Real-time three D terrain engines using C++ and and DirectX 9
Availability: No items available.

6.
The gmax handbook [electronic resource] / Clayton E. Crooks II. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Hingham, Mass. : Charles River Media, c2003
Availability: No items available.

7.
The MEL companion [electronic resource] : Maya scripting for 3D artists / David Stripinis. by Series: Charles River Media graphics
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Hingham, Mass. : Charles River Media, c2003
Availability: No items available.

8.
The Carrara Studio 3 handbook [electronic resource] / Mike De la Flor. by
Edition: 1st ed.
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Hingham, Mass. : Charles River Media, 2004
Availability: No items available.

9.
Experience XSI 4 [electronic resource] : the official Softimage XSI 4 guide to character creation / Aaron Sims and Michael Isner ; foreword by Stan Winston. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Boston, MA : Thomson Course Technology, c2004
Other title:
  • XSI 4
Availability: No items available.

10.
Beginning Direct3D game programming [electronic resource] / Wolfgang F. Engel, Amir Geva. by Series: Prima Tech's game development
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Roseville, CA : Prima Tech, 2001
Availability: No items available.

11.
Mathematics for 3D game programming and computer graphics [electronic resource] / Eric Lengyel. by
Edition: 2nd ed.
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Hingham, Mass. : Charles River Media, c2004
Availability: No items available.

12.
Texturing [electronic resource] : concepts and techniques / Dennis Summers. by Series: Charles River Media graphics
Edition: 1st ed.
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Hingham, Mass. : Charles River Media, 2004
Availability: No items available.

13.
Awesome 3D game development [electronic resource] : no programming required / Clayton E. Crooks II. by Series: Game development series (Charles River Media (Firm))
Edition: 1st ed.
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Hingham, Mass. : Charles River Media, c2004
Other title:
  • 3D game development, no programming required
Availability: No items available.

14.
ShaderX3 [electronic resource] : advanced rendering with DirectX and OpenGL / edited by Wolfgang Engel. by Series: Shaderx series
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Hingham, Mass. : Charles River Media, c2005
Availability: No items available.

15.
Focus on 2D in direct3D [electronic resource] / Ernest Pazera. by Series: Premier Press game development series
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: [Indianapolis, IN?] : Premier Press, c2002
Availability: No items available.

16.
Mastering digital 2D and 3D art [electronic resource] / Les Pardew, Don Seegmiller. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Boston : Thomson Course Technology, c2005
Other title:
  • Digital 2D and 3D art
Availability: No items available.

17.
Game engine toolset development [electronic resource] / Graham Wihlidal. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Boston, MA : Thomson Course Technology, 2006
Availability: No items available.

18.
Introducing Maya 6 [electronic resource] : 3d for beginners / Dariush Derakhshani. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: San Francisco : Maya Press : Sybex, c2004
Availability: No items available.

19.
Introducing Maya 5 [electronic resource] : 3D for beginners / Dariush Derakhshani. by
Edition: 1st ed.
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: San Francisco : Maya Press : Sybex, c2003
Availability: No items available.

20.
The game artist's guide to Maya [electronic resource] / Michael McKinley. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: San Francisco : SYBEX, c2005
Availability: No items available.