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101.
Works of game : on the aesthetics of games and art / John Sharp. by Series: Playful thinking (Cambridge, Mass)
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Cambridge, Massachusetts ; London, England : The MIT Press, 2015Copyright date: ©2015
Availability: No items available.

102.
Playful identities : the ludification of digital media cultures / edited by Valerie Frissen [and four others] ; cover design, Suzan Beijer. by Series: MediaMatters
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Amsterdam, [Netherlands] : Amsterdam University Press, 2015Copyright date: ©2015
Availability: No items available.

103.
BioShock and philosophy : irrational game, rational book / edited by Luke Cuddy. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Chichester, England : Wiley Blackwell, 2015Copyright date: ©2015
Availability: No items available.

104.
Thinking about video games : interviews with the experts / David S. Heineman. by Series: Digital game studies
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Bloomington : Indiana University Press, [2015]Copyright date: ©2015
Availability: No items available.

105.
Coin-operated Americans : rebooting boyhood at the video game arcade / Carly A. Kocurek. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Minneapolis, Minnesota ; London, England : University of Minnesota Press, 2015Copyright date: ©2015
Availability: No items available.

106.
How to talk about videogames / Ian Bogost. by Series: Electronic mediations ; 47.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Minneapolis, Minnesota ; London, England : University of Minnesota Press, 2015Copyright date: ©2015
Availability: No items available.

107.
Light it up : the marine eye for battle in the War of Iraq / John Pettergrew. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Baltimore, Maryland : Johns Hopkins University Press, 2015Copyright date: ©2015
Availability: No items available.

108.
Reading Japan cool [electronic resource] : patterns of manga literacy and discourse / John E. Ingulsrud and Kate Allen. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Lanham : Lexington Books, c2009
Availability: No items available.

109.
Virtual ascendance : video games and the remaking of reality / Devin C. Griffiths. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Lanham, Maryland : Rowman & Littlefield Publishers, Inc., [2013]Copyright date: �2013
Availability: No items available.

110.
Tempest [electronic resource] : Geometries of Play / Judd Ethan Ruggill and Ken S. McAllister. by Series: Landmark video games | Book collections on Project MUSE
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Ann Arbor : University of Michigan Press, 2015. 2015)
Online resources:
Availability: No items available.

111.
This Gaming Life [electronic resource] : Travels in Three Cities / Jim Rossignol. by Series: Book collections on Project MUSE
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Ann Arbor : University of Michigan Press, 2008. 2015)
Online resources:
Availability: No items available.

112.
113.
Learning by playing : frontiers of video gaming in education / edited by Fran C. Blumberg. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Oxford, [England] ; New York, New York : Oxford University Press, 2014Copyright date: �2014
Availability: No items available.

114.
MIRA Rehab [electronic resource] : a tale of hi-tech physiotherapy / Cosmin Mihaiu. by Series: Henry Stewart talks. Biomedical & life sciences collection.
Material type: Film Film; Format: electronic available online remote; Type of visual material: videorecording
Publisher number:
  • 4554 Henry Stewart Talks
Publication details: London : Henry Stewart Talks, 2017
Online resources:
Availability: No items available.

115.
Dramatic Storytelling and Narrative Design [electronic resource] : A Writer's Guide to Video Games and Transmedia. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Milton : CRC Press LLC, 2019
Availability: No items available.

116.
Forms and functions of endings in narrative digital games / Michelle Herte. by Series:
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Abingdon, Oxon ; New York, NY : Routledge, 2021
Availability: No items available.

117.
The craft and science of game design : a video game designer's manual / Phil O'Connor. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Boca Raton : CRC Press, 2021
Availability: No items available.

118.
The playful undead and video games : critical analyses of zombies and gameplay / edited by Stephen J. Webley and Peter Zackariasson. by Series:
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: New York, NY : Routledge, 2020
Availability: No items available.

119.
Independent videogames [electronic resource] : cultures, networks, techniques and politics / edited by Paolo Ruffino. by Series:
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Abingdon, Oxon ; New York, NY : Routledge, Taylor & Francis Group, 2021
Availability: No items available.

120.
The digital gaming handbook / edited by Roberto Dillon. by
Edition: First edition.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Boca Raton : CRC Press, 2020
Availability: No items available.

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