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101.
Works of game : on the aesthetics of games and art / John Sharp. by Series: Playful thinking (Cambridge, Mass)
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Cambridge, Massachusetts ; London, England : The MIT Press, 2015Copyright date: ©2015
Availability: No items available.

102.
Playful identities : the ludification of digital media cultures / edited by Valerie Frissen [and four others] ; cover design, Suzan Beijer. by Series: MediaMatters
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Amsterdam, [Netherlands] : Amsterdam University Press, 2015Copyright date: ©2015
Availability: No items available.

103.
BioShock and philosophy : irrational game, rational book / edited by Luke Cuddy. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Chichester, England : Wiley Blackwell, 2015Copyright date: ©2015
Availability: No items available.

104.
Thinking about video games : interviews with the experts / David S. Heineman. by Series: Digital game studies
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Bloomington : Indiana University Press, [2015]Copyright date: ©2015
Availability: No items available.

105.
Coin-operated Americans : rebooting boyhood at the video game arcade / Carly A. Kocurek. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Minneapolis, Minnesota ; London, England : University of Minnesota Press, 2015Copyright date: ©2015
Availability: No items available.

106.
How to talk about videogames / Ian Bogost. by Series: Electronic mediations ; 47.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Minneapolis, Minnesota ; London, England : University of Minnesota Press, 2015Copyright date: ©2015
Availability: No items available.

107.
Light it up : the marine eye for battle in the War of Iraq / John Pettergrew. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Baltimore, Maryland : Johns Hopkins University Press, 2015Copyright date: ©2015
Availability: No items available.

108.
Reading Japan cool [electronic resource] : patterns of manga literacy and discourse / John E. Ingulsrud and Kate Allen. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Lanham : Lexington Books, c2009
Availability: No items available.

109.
Virtual ascendance : video games and the remaking of reality / Devin C. Griffiths. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Lanham, Maryland : Rowman & Littlefield Publishers, Inc., [2013]Copyright date: �2013
Availability: No items available.

110.
111.
Learning by playing : frontiers of video gaming in education / edited by Fran C. Blumberg. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Oxford, [England] ; New York, New York : Oxford University Press, 2014Copyright date: �2014
Availability: No items available.

112.
Guinness world records 2011 / by Guinness World Records by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: London : Guinness World Records, 2010
Availability: Items available for reference: Creating Understanding International: Not For Loan (1)Call number: GV1469.3.G85 2010.

113.
Video games, crime and next-gen deviance : reorienting the debate / edited by Craig Kelly (Birmingham City University, UK), Adam Lynes and Kevin Hoffin. by Series: Emerald points
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Bingley, U.K. : Emerald Publishing Limited, 2020Copyright date: ©2020
Online resources:
Availability: No items available.

114.
Tempest : Geometries of Play / Judd Ethan Ruggill and Ken S. McAllister. by Series: Landmark video games | Book collections on Project MUSE
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Ann Arbor : University of Michigan Press, 2015Manufacturer: Baltimore, Md. : Project MUSE, 2018Copyright date: ©2015
Online resources:
Availability: No items available.

115.
This Gaming Life : Travels in Three Cities / Jim Rossignol. by Series: Book collections on Project MUSE
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Ann Arbor : University of Michigan Press, 2008Manufacturer: Baltimore, Md. : Project MUSE, 2018Copyright date: ©2008
Online resources:
Availability: No items available.

116.
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118.
Keys to Play : Music as a Ludic Medium from Apollo to Nintendo / Roger Moseley. by Series: Book collections on Project MUSE
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Oakland, California : University of California Press, [2016]Manufacturer: Baltimore, Md. : Project MUSE, 2020Copyright date: ©[2016]
Online resources:
Availability: No items available.

119.
A Precarious Game : The Illusion of Dream Jobs in the Video Game Industry / Ergin Bulut. by Series: Book collections on Project MUSE
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Ithaca : ILR Press, an imprint of Cornell University Press, 2020Manufacturer: Baltimore, Md. : Project MUSE, 2020Copyright date: ©2020
Online resources:
Availability: No items available.

120.
Respawn : Gamers, Hackers, and Technogenic Life / Colin Milburn. by Series: Book collections on Project MUSE
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Durham : Duke University Press, 2018Manufacturer: Baltimore, Md. : Project MUSE, 2020Copyright date: ©2018
Online resources:
Availability: No items available.