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21.
Game character animation all in one [electronic resource] / Les Pardew. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Boston, Mass. : Thomson Course Technology, c2007
Availability: No items available.

22.
Creating game art for 3D engines [electronic resource] / Brad Strong. by Series: Game development series (Charles River Media (Firm))
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Boston : Charles River Media, 2008
Availability: No items available.

23.
Picture yourself creating video games [electronic resource] / Jason Darby. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Boston : Course Technology, c2008
Other title:
  • Creating video games
Availability: No items available.

24.
Challenges for game designers [electronic resource] / Brenda Brathwaite and Ian Schreiber. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Boston : Charles River Media/Cengage Technology, 2008
Availability: No items available.

25.
AI and artificial life in video games [electronic resource] / Guy W. Lecky-Thompson. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Boston : Charles River Media/Cengage Technology, 2008
Availability: No items available.

26.
Video game spaces [electronic resource] : image, play, and structure in 3D game worlds / Michael Nitsche. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Cambridge, Mass. : MIT Press, c2008
Availability: No items available.

27.
28.
Racing the beam [electronic resource] : the Atari Video computer system / Nick Montfort and Ian Bogost. by Series: Platform studies
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Cambridge, Mass. : MIT Press, c2009
Availability: No items available.

29.
The ethics of computer games [electronic resource] / Miguel Sicart. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Cambridge, Mass. : MIT Press, c2009
Availability: No items available.

30.
Videogames and education [electronic resource] / Harry J. Brown. by Series: History, humanities, and new technology
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Armonk, N.Y. : M.E. Sharpe, c2008
Other title:
  • Video games and education
Availability: No items available.

31.
From gamer to game designer [electronic resource] : the official Far Cry 2 map editing guide / David Hutchinson. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Boston : Course Technology/Cengage Learning, c2008
Availability: No items available.

32.
Introduction to game development [electronic resource] / edited by Steve Rabin. by
Edition: 2nd ed.
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Boston, MA : Course Technology/Cengage Learning, 2009
Availability: No items available.

33.
A casual revolution [electronic resource] : reinventing video games and their players / Jesper Juul. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Cambridge, MA : MIT Press, 2009
Availability: No items available.

34.
The art of videogames [electronic resource] / Grant Tavinor. by Series: New directions in aesthetics
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Malden, MA : Wiley-Blackwell, 2009
Availability: No items available.

35.
David Perry on game design [electronic resource] : a brainstorming toolbox / David Perry and Rusel DeMaria. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Boston, MA : Charles River Media, c2009
Availability: No items available.

36.
Beyond game design [electronic resource] : nine steps towards creating better video games / Richard Bartle ... [et al.] ; edited by Chris Bateman. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Boston, Mass. ; United Kingdom : Course Terchnology/Cengage Learning, c2009
Availability: No items available.

37.
Video game optimization [electronic resource] / Ben Garney and Eric Preisz. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Boston, MA : Course Technology, c2011
Availability: No items available.

38.
Innovation and marketing in the video game industry [electronic resource] : avoiding the performance trap / David Wesley and Gloria Barczak. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Farnham [Surrey, England] : Gower, c2010
Availability: No items available.

39.
Introduction to game AI [electronic resource] / Neil Kirby. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Boston, Mass. : Course Technology PTR, a part of Cengage Learning, 2011
Availability: No items available.

40.
The Legend of Zelda and philosophy [electronic resource] : I link therefore I am / edited by Luke Cuddy. by Series: Popular culture and philosophy ; v. 36.
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Chicago, Ill. : Open Court, c2009
Availability: No items available.

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