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41.
War/time [electronic resource] / Frenchy Lunning, editor. by Series: Mechademia ; 4.
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Minneapolis, MN : University of Minnesota Press, c2009
Availability: No items available.

42.
Games of empire [electronic resource] : global capitalism and video games / Nick Dyer-Witheford and Greig de Peuter. by Series: Electronic mediations ; 29.
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Minneapolis : University of Minnesota Press, c2009
Availability: No items available.

43.
Hollywood gamers [electronic resource] : digital convergence in the film and video game industries / Robert Alan Brookey. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Bloomington : Indiana University Press, 2010
Availability: No items available.

44.
Unity game development essentials [electronic resource] / Will Goldstone. by Series: From technologies to solutions
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Birmingham, U.K. : Packt Pub., 2009
Availability: No items available.

45.
Korea's online gaming empire [electronic resource] / Dal Yong Jin. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Cambridge, MA : MIT Press, c2010
Availability: No items available.

46.
47.
Mechademia. 5, Fanthropologies [electronic resource] / Frenchy Lunning, editor. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Minneapolis, MN : University of Minnesota Press, 2010
Availability: No items available.

48.
Game development with Unity [electronic resource] / by Michelle Menard. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Boston, Mass. : Course Technology, 2012
Availability: No items available.

49.
Newsgames [electronic resource] : journalism at play / Ian Bogost, Simon Ferrari, and Bobby Schweizer. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Cambridge, Mass. : MIT Press, 2010
Availability: No items available.

50.
Ethnographies of the videogame [electronic resource] : gender, narrative and praxis / Helen Thornham. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Farnham, Surrey, England ; Burlington, Vt. : Ashgate, c2011
Availability: No items available.

51.
In-game [electronic resource] : from immersion to incorporation / Gordon Calleja. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Cambridge, MA : MIT Press, c2011
Availability: No items available.

52.
User enhanced [electronic resource] / Frenchy Lunning, editor. by Series: Mechademia ; 6.
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Minneapolis : University of Minnesota Press, 2011
Availability: No items available.

53.
Silent hill [electronic resource] : the terror engine / Bernard Perron. by Series: Landmark video games
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Ann Arbor : University of Michigan Press, c2012
Availability: No items available.

54.
Gaming matters [electronic resource] : art, science, magic, and the computer game medium / Judd Ethan Ruggill and Ken S. McAllister. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Tuscaloosa : University of Alabama Press, c2011
Availability: No items available.

55.
Video game worlds [electronic resource] : working at play in the culture of Everquest / Timothy Rowlands. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Walnut Creek, Calif. : Left Coast Press, 2012
Availability: No items available.

56.
Gameplay mode [electronic resource] : war, simulation, and technoculture / Patrick Crogan. by Series: Electronic mediations ; v. 36.
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Minneapolis : University of Minnesota Press, 2011
Availability: No items available.

57.
Codename revolution [electronic resource] : the Nintendo WII platform / Steven E. Jones and George K. Thiruvathukal. by Series: Platform studies
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Cambridge, Mass. : MIT Press, 2012
Availability: No items available.

58.
Unreal development kit game design cookbook [electronic resource] : over 100 recipes to accelerate the process of learning game design with UDK : [quick answers to common problems] / Thomas Mooney. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Olton Birmingham [England] : Packt Pub., 2012
Availability: No items available.

59.
60.
Monkey game development [electronic resource] : beginner's guide : create monetized 2D games deployable to almost any platform / Michael Hartlef. by Series: Learn by doing : less theory, more results
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Birmingham [England] : Packt Pub., 2012
Availability: No items available.

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