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61.
Game design essentials [electronic resource] / Briar Lee Mitchell. by Series: Serious skills
Edition: 1st ed.
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Indianapolis, Ind. : John Wiley & Sons, 2012
Availability: No items available.

62.
Before the crash [electronic resource] : early video game history / edited by Mark J. P. Wolf. by Series: Contemporary approaches to film and television series
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Detroit : Wayne State University Press, c2012
Availability: No items available.

63.
Designing sound [electronic resource] / Andy Farnell. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Cambridge, Mass. : MIT Press, c2010
Availability: No items available.

64.
RuneScape [electronic resource] : gold strategy guide : the unofficial guide to making millions in the RuneScape MMORPG / Lesley Harrison. by Series: Gold strategy guides : a workout - not a walkthrough
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Birmingham : Packt Pub. Ltd., 2012
Availability: No items available.

65.
66.
Microsoft XNA 4.0 game development cookbook [electronic resource] : over 35 intermediate-advanced recipes for taking your XNA development arsenal further / Luke Drumm. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Birmingham : Packt Pub., 2012
Availability: No items available.

67.
'Killer games' versus 'we will fund violence' [electronic resource] : the perception of digital games and mass media in Germany and Australia / Jens Schroeder. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Frankfurt am Main : Peter Lang, 2011
Dissertation note: Dissertation--Hochschule für Film und Fernsehen, 2010.
Availability: No items available.

68.
Playing with sound [electronic resource] : a theory of interacting with sound and music in video games / Karen Collins. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Cambridge, Massachusetts : MIT Press, c2013
Availability: No items available.

69.
70.
The art of failure [electronic resource] : an essay on the pain of playing video games / Jesper Juul. by Series: Playful thinking
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Cambridge, Mass. : MIT Press, c2013
Availability: No items available.

71.
Uncertainty in games [electronic resource] / Greg Costikyan. by Series: Playful thinking
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Cambridge, Mass. : MIT Press, 2013
Availability: No items available.

72.
Digital games [electronic resource] : a context for cognitive development / Fran C. Blumberg, Shalom M. Fisch, editors. by Series: New directions for child and adolescent development ; no. 139 (Spring 2013)
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: San Francisco : Jossey-Bass, 2013
Availability: No items available.

73.
Playstation mobile development cookbook [electronic resource] / Michael Fleischauer. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Birmingham : Packt Publishing, 2013
Availability: No items available.

74.
Unity Shaders and effects cookbook [electronic resource] : discover how to make your Unity projects look stunning with Shaders and screen effects / Kenny Lammers. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Birmingham [England] : Packt Pub., 2013
Availability: No items available.

75.
Unity 4.x cookbook [electronic resource] : over 100 recipes to spice up your Unity skills / Matt Smith, Chico Queiroz. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Birmingham [England] : Packt Pub., 2013
Availability: No items available.

76.
Getting started with C++ audio programming for game development / David Gouveia. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Birmingham : Packt Publishing, [2013]Copyright date: ©2013
Availability: No items available.

77.
Beyond choices : the design of ethical gameplay / Miguel Sicart. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Cambridge, Massachusetts : MIT Press, [2013]Copyright date: ©2013
Availability: No items available.

78.
Playing games in school : video games and simulations for primary and secondary education / edited by Atsusi "2c" Hirumi. by
Edition: First edition.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Eugene, Oregon : International Society for Technology in Education, [2010]Copyright date: ©2010
Availability: No items available.

79.
Building Minecraft server modifications : discover how to program your own server plugins and augment your Minecraft server with Bukkit / Cody M. Sommer ; cover image by Cody M. Sommer. by Series: Community experience distilled
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Birmingham, England : Packt Publishing, 2013Copyright date: ©2013
Availability: No items available.

80.
Storyplaying : agency and narrative in video games / Sebastian Domsch. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Berlin : De Gruyter, [2013]Copyright date: ©2013
Availability: No items available.

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