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81.
Running and clicking : future narratives in film / Sabine Schenk. by Series: Narrating futures ; 3
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Berlin ; Boston : De Gruyter, [2013]Copyright date: ©2013
Other title:
  • Future narratives in film
Availability: No items available.

82.
83.
Videogames and art / edited by Andy Clarke and Grethe Mitchell ; Ed Hatton, copy editor ; Ellen Thomas, cover designer ; Tim Mitchell, production manager. by
Edition: Second edition.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Bristol, England ; Chicago, Illinois : Intellect, 2013Copyright date: ©2013
Availability: No items available.

84.
Game after : a cultural study of video game afterlife / Raiford Guins. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Cambridge, Massachusetts : MIT Press, [2014]Copyright date: ©2014
Availability: No items available.

85.
Making democracy fun : how game design can empower citizens and transform politics / Josh Lerner. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Cambridge, Massachusetts : MIT Press, [2014]Copyright date: ©2014
Availability: No items available.

86.
Unity 2D game development : combine classic 2D with today's technology to build great games with unity's latest 2D tools / Dave Calabrese. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Birmingham, England : Packt Publishing, 2014Copyright date: ©2014
Availability: No items available.

87.
Unraveling Resident Evil : essays on the complex universe of the games and films / edited by Nadine Farghaly. by Series: Contributions to Zombie Studies
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Jefferson, North Carolina : McFarland & Company, 2014Copyright date: ©2014
Availability: No items available.

88.
89.
Level up! : the guide to great video game design / Scott Rogers. by
Edition: Second edition.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Chichester, England : Wiley, 2014Copyright date: ©2014
Availability: No items available.

90.
Gamestar mechanic for dummies / by Jacob Cordeiro. by Series: --For dummies
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Hoboken, New Jersey : John Wiley & Sons, 2014Copyright date: ©2014
Availability: No items available.

91.
Postsecondary play : the role of games and social media in higher education / edited by William G. Tierney [and three others]. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Baltimore, Maryland : Johns Hopkins University Press, 2014Copyright date: ©2014
Availability: No items available.

92.
Practical game development with unity and blender / Alan Thorn. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Boston, Massachusetts : Cengage Learning, 2015Copyright date: ©2015
Availability: No items available.

93.
Game development with Unity / Michelle Menard, Bryan Wagstaff ; edited by Emi Smith. by
Edition: Second edition.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Boston, Massachusetts : Cengage Learning PTR, 2015Copyright date: ©2015
Availability: No items available.

94.
Construct 2 game development by example / John Bura. by Series: Community experience distilled
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Birmingham, England : Packt Publishing, 2014Copyright date: ©2014
Availability: No items available.

95.
Early modernity and video games / edited by Tobias Winnerling and Florian Kerschbaumer ; contributors, Marc Bonner [and thirteen others]. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Newcastle upon Tyne, [England] : Cambridge Scholars Publishing, 2014Copyright date: ©2014
Availability: No items available.

96.
The game culture reader / edited by Jason C. Thompson and Marc A. Ouellette. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Newcastle upon Tyne : Cambridge Scholars Publishing, 2013
Availability: No items available.

97.
Playing to win : sports, video games, and the culture of play / edited by Robert Alan Brookey and Thomas P. Oates. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Bloomington : Indiana University Press, [2015]Copyright date: ©2015
Availability: No items available.

98.
Learning Construct 2 : design and create your own engaging, extensible, and addictive game using Construct 2 / Aryadi Subagio. by Series: Community experience distilled
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Birmingham, England : Packt Publishing, 2014Copyright date: ©2014
Availability: No items available.

99.
Gaming at the edge : sexuality and gender at the margins of gamer culture / Adrienne Shaw. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Minneapolis, Minnesota ; London, England : University of Minnesota Press, 2014Copyright date: ©2014
Availability: No items available.

100.
Cocos2D game development essentials : bring your mobile game ideas to life with Cocos2D / Ben Trengrove. by Series: Community experience distilled
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Birmingham, England : Packt Publishing, 2015Copyright date: ©2015
Availability: No items available.

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