Playful Identities : The Ludification of Digital Media Cultures / edited by Valerie Frissen, Sybille Lammes, Michiel de Lange, Jos de Mul, Joost Raessens.

Contributor(s): Material type: TextTextSeries: MediaMatters | Book collections on Project MUSEPublisher: Amsterdam : Amsterdam University Press, [2015]Manufacturer: Baltimore, Md. : Project MUSE, 2019Copyright date: ©[2015]Description: 1 online resource (334 pages): illustrationsContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9789048523030
Subject(s): Genre/Form: Online resources:
Contents:
Machine generated contents note: 1. Homo ludens 2.0: Play, media, and identity / Joost Raessens -- pt. I Play -- Introduction to Part I / Joost Raessens -- 2. Playland: Technology, self, and cultural transformation / Kenneth J. Gergen -- 3. Spiritual play: Encountering the sacred in World of Warcraft / Stef Aupers -- 4. Playful computer interaction / Daniel Cermak-Sassenrath -- 5. Playful identity in game design and open-ended play / Tilde Bekker -- 6. Breaking reality: Exploring pervasive cheating in Foursquare / Rene Glas -- 7. Playing with bits and bytes: The savage mind in the digital age / Valerie Frissen -- pt. II Media -- Introduction to Part II / Joost Raessens -- 8. Location-based mobile games: Interfaces to urban spaces / Jordan Frith -- 9. playful use of mobile phones and its link to social cohesion / Rich Ling -- 10. Digital cartographies as playful practices / Sybille Lammes -- 11. Ludic identities and the magic circle / Gordon Calleja -- 12. Play (for) time / Patrick Crogan -- 13. Playful identity politics: How refugee games affect the player's identity / Joost Raessens -- pt. III Identity -- Introduction to Part III / Joost Raessens -- 14. Playing out identities and emotions / Jeroen Jansz -- 15. Playing with others: The identity paradoxes of the web as social network / Jeroen Timmermans -- 16. New media, play, and social identities / Leopoldina Fortunati -- 17. Playing life in the metropolis: Mobile media and identity in Jakarta / Michiel de Lange -- 18. conflicts within the casual: The culture and identity of casual online play / Frans Mayra -- 19. Afterplay / Jos de Mul.
In: Books at JSTOR: Open Access In: OAPEN (Open Access Publishing in European Networks)Summary: In Playful Identities, eighteen scholars examine the increasing role of digital media technologies in identity construction through play. Going beyond computer games, this interdisciplinary collection argues that present-day play and games are not only appropriate metaphors for capturing postmodern human identities, but are in fact the means by which people create their identity. From discussions of World of Warcraft and Foursquare to digital cartographies, the combined essays form a groundbreaking volume that features the most recent insights in play and game studies, media research, and iden.
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Machine generated contents note: 1. Homo ludens 2.0: Play, media, and identity / Joost Raessens -- pt. I Play -- Introduction to Part I / Joost Raessens -- 2. Playland: Technology, self, and cultural transformation / Kenneth J. Gergen -- 3. Spiritual play: Encountering the sacred in World of Warcraft / Stef Aupers -- 4. Playful computer interaction / Daniel Cermak-Sassenrath -- 5. Playful identity in game design and open-ended play / Tilde Bekker -- 6. Breaking reality: Exploring pervasive cheating in Foursquare / Rene Glas -- 7. Playing with bits and bytes: The savage mind in the digital age / Valerie Frissen -- pt. II Media -- Introduction to Part II / Joost Raessens -- 8. Location-based mobile games: Interfaces to urban spaces / Jordan Frith -- 9. playful use of mobile phones and its link to social cohesion / Rich Ling -- 10. Digital cartographies as playful practices / Sybille Lammes -- 11. Ludic identities and the magic circle / Gordon Calleja -- 12. Play (for) time / Patrick Crogan -- 13. Playful identity politics: How refugee games affect the player's identity / Joost Raessens -- pt. III Identity -- Introduction to Part III / Joost Raessens -- 14. Playing out identities and emotions / Jeroen Jansz -- 15. Playing with others: The identity paradoxes of the web as social network / Jeroen Timmermans -- 16. New media, play, and social identities / Leopoldina Fortunati -- 17. Playing life in the metropolis: Mobile media and identity in Jakarta / Michiel de Lange -- 18. conflicts within the casual: The culture and identity of casual online play / Frans Mayra -- 19. Afterplay / Jos de Mul.

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In Playful Identities, eighteen scholars examine the increasing role of digital media technologies in identity construction through play. Going beyond computer games, this interdisciplinary collection argues that present-day play and games are not only appropriate metaphors for capturing postmodern human identities, but are in fact the means by which people create their identity. From discussions of World of Warcraft and Foursquare to digital cartographies, the combined essays form a groundbreaking volume that features the most recent insights in play and game studies, media research, and iden.

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