The Maya 6 handbook [electronic resource] / Adam Watkins, Christopher Neuhahn.
Material type:
- 006.6/96 22
- TR897.7 .W385 2005eb
Includes index.
Maya work flow and interface -- Getting started with modeling -- NURBS and component-level editing -- NURBS continued -- Component level editing and Booleans -- Subdivision modeling -- Materials and texturing -- Custom texture maps in materials -- Lighting and rendering -- Rigging the bird for animation -- Animation -- Which hardware to use? -- Customizing the Maya user interface -- Creating effective texture maps.
Electronic reproduction. Palo Alto, Calif. : ebrary, 2013. Available via World Wide Web. Access may be limited to ebrary affiliated libraries.
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