Real-time 3D terrain engines using C++ and and DirectX 9 [electronic resource] / Gregory Snook.
Material type:
- Real-time three D terrain engines using C++ and and DirectX 9
- 794.8/16693 21
- QA76.76.C672 S64 2003eb
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Includes bibliographical references and index.
Electronic reproduction. Palo Alto, Calif. : ebrary, 2013. Available via World Wide Web. Access may be limited to ebrary affiliated libraries.
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