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1.
Game programming all in one [electronic resource] / Bruno Miguel Teixeira de Sousa. by Series: Premier Press game development series
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: [S.l.] : Premier Press, c2002
Availability: No items available.

2.
Data structures for game programmers [electronic resource] / Ron Penton. by Series: Premier Press game development series
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Rocklin, Calif. : [London : Premier ; Pearson Education] [distributor], c2003
Availability: No items available.

3.
Programming role-playing games with DirectX [electronic resource] / Jim Adams. by Series: Premier Press game development series
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: [Indianapolis, Ind.?] : Premier Press, c2002
Availability: No items available.

4.
Game scripting mastery [electronic resource] / Alex Varanese. by Series: Premier Press game development series
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Cincinnati, Ohio : Premier Press, c2003
Availability: No items available.

5.
Game development with ActionScript [electronic resource] / Lewis Moronta. by Series: Premier Press game development series
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Boston, MA : Premier Press, c2004
Availability: No items available.

6.
Focus on photon mapping [electronic resource] / Marlon John. by Series: Premier Press game development series
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Cincinnati, Ohio : Premier Press, 2003
Availability: No items available.

7.
Palm OS game programming [electronic resource] / Nicholas Pleis. by Series: Premier Press game development series
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: [Indianapolis?] : Premier Press, c2002
Availability: No items available.

8.
Microsoft Visual Basic game programming with DirectX [electronic resource] / Jonathan S. Harbour. by Series: Premier Press game development series
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Boston : Premier Press, c2002
Availability: No items available.

9.
3D game engine programming [electronic resource] / Stefan Zerbst with Oliver D?uvel. by Series: Premier Press game development series
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Boston, MA : Premier Press, c2004
Other title:
  • Three-D game engine programming
  • Game engine programming
Availability: No items available.

10.
Focus on 3D terrain programming [electronic resource] / Trent Polack. by Series: Premier Press game development series
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction ; Audience: General;
Publication details: Cincinnati, OH : Premier Press, c2003
Availability: No items available.

11.
Game programming tricks of the trade [electronic resource] / Lorenzo D. Phillips, editor. by Series: Premier Press game development series
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Cincinnati, Ohio : Premier Press, c2002
Availability: No items available.

12.
Beginning game audio programming [electronic resource] / Mason McCuskey. by Series: Premier Press game development series
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Boston, Mass. : Premier Press, a division of Course Technology, 2003
Other title:
  • Game audio programming
Availability: No items available.

13.
Special effects game programming with DirectX [electronic resource] / Mason McCuskey. by Series: Premier Press game development series
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: [Indianapolis, IN?] : Premier Press, c2002
Availability: No items available.

14.
Java 2 game programming [electronic resource] / Thomas Petchel. by Series: Premier Press game development series
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: [Indianapolis, IN?] : Premier Press, c2001
Other title:
  • Java two game programming
Availability: No items available.

15.
Focus on creating MOD for quake III arena [electronic resource] / Shawn Holmes. by Series: Premier Press game development series
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Cincinnati, Ohio : Premier Press, c2002
Availability: No items available.

16.
Advanced animation with DirectX [electronic resource] / Jim Adams. by Series: Premier Press game development series
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Boston, Mass. : Premier Press, a division of Course Technology, 2003
Availability: No items available.

17.
Beginner's guide to darkBASIC game programming [electronic resource] / Jonathan Harbour, Joshua Smith. by Series: Premier Press game development series
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Cincinnati, Ohio : Premier Press, a division of Course Technology, 2003
Other title:
  • DarkBASIC game programming
Availability: No items available.

18.
Focus on curves and surfaces [electronic resource] / Kelly Dempski. by Series: Premier Press game development series
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Cincinatti, Ohio : [London : Premier ; Pearson Education] [distributor], c2003
Availability: No items available.

19.
Focus on 2D in direct3D [electronic resource] / Ernest Pazera. by Series: Premier Press game development series
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: [Indianapolis, IN?] : Premier Press, c2002
Availability: No items available.

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