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1.
Learning online with games, simulations, and virtual words : strategies for online instruction / Clerk Aldrich. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: San Francisco : Jossy- Brass, 2009
Availability: Items available for loan: Athi-River Campus (4)Call number: LB1029.S53A42 2009, ... Nairobi Campus (1)Call number: LB1029.S53A42 2009. Not available: Nairobi Campus: Withdrawn (1).

2.
Visual digital culture [electronic resource] : surface play and spectacle in new media genres / Andrew Darley. by Series: Sussex studies in culture and communication
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: London ; New York : Routledge, 2000
Availability: No items available.

3.
Flash 5 cartoons and games f/x & design [electronic resource] / Bill Turner, James Robertson, Richard Bazley. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Scottsdale, AZ : Coriolis Group Books, c2001
Other title:
  • Flash five cartoons and games f/x & design
Availability: No items available.

4.
The impact of computer games [electronic resource] / guest editors, Alfred Loo and Charlie Choi. by Series: The electronic library ; v.20, no. 2
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Bradford, England : Emerald Group Publishing, c2002
Availability: No items available.

5.
Linux Game Programming [electronic resource] / Steve Baker. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Roseville, CA : Prima, c2001
Availability: No items available.

6.
Game development business & legal guide [electronic resource] / Ashley Salisbury. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Boston : Premier Press, a division of Course Technology, c2003
Availability: No items available.

7.
Microsoft pocket PC game programming [electronic resource] : using the Windows CE game API / Jonathon S. Harbour. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Roseville, CA : Prima, c2001
Availability: No items available.

8.
PHP game programming [electronic resource] / Matt Rutledge. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Boston : Course PTR, a division of Course Technology, c2004
Availability: No items available.

9.
The dark side of game texturing [electronic resource] / David Franson. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Boston, MA : Thomson Course Technology/Premier Press, c2004
Availability: No items available.

10.
Game art for teens [electronic resource] / Les Pardew. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Boston : Course PTR, a division of Course Technology, c2004
Availability: No items available.

11.
Beginning OpenGL game programming [electronic resource] / Dave Astle, Kevin Hawkins. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Rocklin, Calif. : Premier Press, c2004
Availability: No items available.

12.
Game programming all in one [electronic resource] / Bruno Miguel Teixeira de Sousa. by Series: Premier Press game development series
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: [S.l.] : Premier Press, c2002
Availability: No items available.

13.
Data structures for game programmers [electronic resource] / Ron Penton. by Series: Premier Press game development series
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Rocklin, Calif. : [London : Premier ; Pearson Education] [distributor], c2003
Availability: No items available.

14.
Programming role-playing games with DirectX [electronic resource] / Jim Adams. by Series: Premier Press game development series
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: [Indianapolis, Ind.?] : Premier Press, c2002
Availability: No items available.

15.
Game scripting mastery [electronic resource] / Alex Varanese. by Series: Premier Press game development series
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Cincinnati, Ohio : Premier Press, c2003
Availability: No items available.

16.
Game programming for teens [electronic resource] / Maneesh Sethi. by Series: Prima Tech's game development
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Indianapolis, IN : Premier Press, 2003
Availability: No items available.

17.
Game development with ActionScript [electronic resource] / Lewis Moronta. by Series: Premier Press game development series
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Boston, MA : Premier Press, c2004
Availability: No items available.

18.
Game programming with Python, Lua, and Ruby [electronic resource] / Tom Gutschmidt. by Series: Prima Tech's game development
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Boston : Premier Press, 2004
Availability: No items available.

19.
Focus on photon mapping [electronic resource] / Marlon John. by Series: Premier Press game development series
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Cincinnati, Ohio : Premier Press, 2003
Availability: No items available.

20.
MUD game programming [electronic resource] / Ron Penton. by Series: Prima Tech's game development
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Boston : Premier Press, 2004
Availability: No items available.

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