Respawn : Gamers, Hackers, and Technogenic Life / Colin Milburn.

By: Contributor(s): Material type: TextTextSeries: Book collections on Project MUSEPublisher: Durham : Duke University Press, 2018Manufacturer: Baltimore, Md. : Project MUSE, 2020Copyright date: ©2018Description: 1 online resource (308 pages): color illustrationsContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9781478002789
Subject(s): Genre/Form: Online resources:
Contents:
Introduction: all your base -- May the lulz be with you -- Obstinate systems -- Still inside -- Long live play -- We are heroes -- Green machine -- Pwn -- Conclusion: save point.
Summary: In Respawn Colin Milburn examines the connections between video games, hacking, and science fiction that galvanize technological activism and technological communities. Discussing a wide range of games, from Portal and Final Fantasy VII to Super Mario Sunshine and Shadow of the Colossus, Milburn illustrates how they impact the lives of gamers and non-gamers alike. They also serve as resources for critique, resistance, and insurgency, offering a space for players and hacktivist groups such as Anonymous to challenge obstinate systems and experiment with alternative futures. Providing an essential walkthrough guide to our digital culture and its high-tech controversies, Milburn shows how games and playable media spawn new modes of engagement in a computerized world.
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Introduction: all your base -- May the lulz be with you -- Obstinate systems -- Still inside -- Long live play -- We are heroes -- Green machine -- Pwn -- Conclusion: save point.

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In Respawn Colin Milburn examines the connections between video games, hacking, and science fiction that galvanize technological activism and technological communities. Discussing a wide range of games, from Portal and Final Fantasy VII to Super Mario Sunshine and Shadow of the Colossus, Milburn illustrates how they impact the lives of gamers and non-gamers alike. They also serve as resources for critique, resistance, and insurgency, offering a space for players and hacktivist groups such as Anonymous to challenge obstinate systems and experiment with alternative futures. Providing an essential walkthrough guide to our digital culture and its high-tech controversies, Milburn shows how games and playable media spawn new modes of engagement in a computerized world.

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