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1.
Violent video game effects on children and adolescents : theory, research, and public policy / Craig A. Anderson, Douglas A. Gentile, Katherine E. Buckley. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Oxford ; New York : Oxford University Press, 2007
Availability: Items available for loan: Athi-River Campus (4)Call number: HQ784.V53A53 2007, ... Nairobi Campus (2)Call number: HQ784.V53A53 2007, ...

2.
Visual digital culture [electronic resource] : surface play and spectacle in new media genres / Andrew Darley. by Series: Sussex studies in culture and communication
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: London ; New York : Routledge, 2000
Availability: No items available.

3.
The game asset pipeline [electronic resource] / Ben Carter. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Hingham, Mass. : Charles River Media, c2004
Availability: No items available.

4.
Beginning illustration and storyboarding for games [electronic resource] / Les Pardew. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Boston, Mass. : Thomson Course Technology, c2005
Other title:
  • Illustration and storyboarding for games
Availability: No items available.

5.
Beginning game level design [electronic resource] / John Fiel, Marc Scattergood. by
Edition: 1st ed.
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Boston, MA : Thomson Course Technology, c2005
Availability: No items available.

6.
Beginning game graphics [electronic resource] / Harry J. Evry. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Boston, Mass. : Thomson Course Technology PTR, c2005
Availability: No items available.

7.
Game testing all in one [electronic resource] / Charles P. Schultz, Robert Bryant, Tim Langdell. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Boston, Mass. : Thomson/Course Technology, c2005
Availability: No items available.

8.
The game producers handbook [electronic resource] / Dan Irish. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Boston, MA : Thomson Course Technology, c2005
Availability: No items available.

9.
Game level design [electronic resource] / Ed Byrne. by Series: Game development series (Charles River Media (Firm))
Edition: 1st ed.
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Hingham, Mass. : Charles River Media, c2005
Availability: No items available.

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Millennial monsters [electronic resource] : Japanese toys and the global imagination / Anne Allison ; foreword by Gary Cross. by Series: Asia--local studies/global themes ; 13.
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Berkeley : University of California Press, c2006
Availability: No items available.

12.
Tomb raiders and space invaders [electronic resource] : videogame forms and contexts / Geoff King and Tanya Krzywinska. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction ; Audience: Specialized;
Publication details: London ; New York : New York : I. B. Tauris ; Distributed in the U.S. by Palgrave Macmillan, 2006
Availability: No items available.

13.
Gaming [electronic resource] : essays on algorithmic culture / Alexander R. Galloway. by Series: Electronic mediations ; v. 18.
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Minneapolis, Minn. ; London : University of Minnesota Press, 2006
Availability: No items available.

14.
The game artist's guide to Maya [electronic resource] / Michael McKinley. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: San Francisco : SYBEX, c2005
Availability: No items available.

15.
Beginning game art in 3DS Max 8 [electronic resource] / Les Pardew. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Boston, MA : Thomson Course Technology, c2006
Availability: No items available.

16.
Videogames and art [electronic resource] / edited by Andy Clarke and Grethe Mitchell. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Bristol ; Chicago : Intellect, 2007
Availability: No items available.

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18.
Cheating [electronic resource] : gaining advantage in videogames / Mia Consalvo. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Cambridge, Mass. : MIT Press, c2007
Availability: No items available.

19.
Persuasive games [electronic resource] : the expressive power of videogames / Ian Bogost. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Cambridge, MA : MIT Press, c2007
Availability: No items available.

20.
Gamers-- in the library?! [electronic resource] : the why, what, and how of videogame tournaments for all ages / Eli Neiburger. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Chicago : American Library Association, 2007
Availability: No items available.

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