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1.
Cheating [electronic resource] : gaining advantage in videogames / Mia Consalvo. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Cambridge, Mass. : MIT Press, c2007
Availability: No items available.

2.
Innovation and marketing in the video game industry [electronic resource] : avoiding the performance trap / David Wesley and Gloria Barczak. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Farnham [Surrey, England] : Gower, c2010
Availability: No items available.

3.
Hollywood gamers [electronic resource] : digital convergence in the film and video game industries / Robert Alan Brookey. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Bloomington : Indiana University Press, 2010
Availability: No items available.

4.
Korea's online gaming empire [electronic resource] / Dal Yong Jin. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Cambridge, MA : MIT Press, c2010
Availability: No items available.

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Thinking about video games : interviews with the experts / David S. Heineman. by Series: Digital game studies
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Bloomington : Indiana University Press, [2015]Copyright date: ©2015
Availability: No items available.

8.
The craft and science of game design : a video game designer's manual / Phil O'Connor. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Boca Raton : CRC Press, 2021
Availability: No items available.

9.
Independent videogames [electronic resource] : cultures, networks, techniques and politics / edited by Paolo Ruffino. by Series:
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Abingdon, Oxon ; New York, NY : Routledge, Taylor & Francis Group, 2021
Availability: No items available.

10.
A Precarious Game : The Illusion of Dream Jobs in the Video Game Industry / Ergin Bulut. by Series: Book collections on Project MUSE
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Ithaca : ILR Press, an imprint of Cornell University Press, 2020Manufacturer: Baltimore, Md. : Project MUSE, 2020Copyright date: ©2020
Online resources:
Availability: No items available.

11.
Digital Gaming and the Advertising Landscape / Teresa de la Hera. by Series: Games and play | Games and play (Amsterdam, Netherlands) | Book collections on Project MUSE
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Baltimore, Maryland : Project Muse, 2020Manufacturer: Baltimore, Md. : Project MUSE, 2020Copyright date: ©2020
Online resources:
Availability: No items available.

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