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006 m u
007 cr cn|||||||||
008 090730s2009 at a s 000 0 eng d
020 _z159863528X
020 _z9781598635287
035 _a(CaPaEBR)ebr10314627
035 _a(OCoLC)549601675
040 _aCaPaEBR
_cCaPaEBR
050 1 4 _aQA76.76.C672
_bA88 2009eb
100 1 _aBenstead, Luke.
245 1 0 _aBeginning OpenGL game programming
_h[electronic resource] /
_cLuke Benstead, with Dave Astle and Kevin Hawkins.
246 3 0 _aOpenGL game programming
250 _a2nd ed.
260 _aAustralia ;
_aUnited States :
_bCourse Technology/Cengage Learning,
_cc2009.
300 _axxiii, 290 p. :
_bill.
500 _aPrevious ed.: published as by Dave Astle, Kevin Hawkins. Boston, Mass.: Thomson Course Technology, 2004.
533 _aElectronic reproduction.
_bPalo Alto, Calif. :
_cebrary,
_d2009.
_nAvailable via World Wide Web.
_nAccess may be limited to ebrary affiliated libraries.
630 0 0 _aOpenGL.
650 0 _aComputer games
_xProgramming.
655 7 _aElectronic books.
_2local
700 1 _aAstle, Dave.
700 1 _aHawkins, Kevin.
710 2 _aebrary, Inc.
856 4 0 _uhttp://site.ebrary.com/lib/daystar/Doc?id=10314627
_zAn electronic book accessible through the World Wide Web; click to view
908 _a170314
942 0 0 _cEB
999 _c100736
_d100736