000 | 01399nam a2200361Ia 4500 | ||
---|---|---|---|
001 | 0000111586 | ||
005 | 20171002055856.0 | ||
006 | m u | ||
007 | cr cn||||||||| | ||
008 | 090730s2009 at a s 000 0 eng d | ||
020 | _z159863528X | ||
020 | _z9781598635287 | ||
035 | _a(CaPaEBR)ebr10314627 | ||
035 | _a(OCoLC)549601675 | ||
040 |
_aCaPaEBR _cCaPaEBR |
||
050 | 1 | 4 |
_aQA76.76.C672 _bA88 2009eb |
100 | 1 | _aBenstead, Luke. | |
245 | 1 | 0 |
_aBeginning OpenGL game programming _h[electronic resource] / _cLuke Benstead, with Dave Astle and Kevin Hawkins. |
246 | 3 | 0 | _aOpenGL game programming |
250 | _a2nd ed. | ||
260 |
_aAustralia ; _aUnited States : _bCourse Technology/Cengage Learning, _cc2009. |
||
300 |
_axxiii, 290 p. : _bill. |
||
500 | _aPrevious ed.: published as by Dave Astle, Kevin Hawkins. Boston, Mass.: Thomson Course Technology, 2004. | ||
533 |
_aElectronic reproduction. _bPalo Alto, Calif. : _cebrary, _d2009. _nAvailable via World Wide Web. _nAccess may be limited to ebrary affiliated libraries. |
||
630 | 0 | 0 | _aOpenGL. |
650 | 0 |
_aComputer games _xProgramming. |
|
655 | 7 |
_aElectronic books. _2local |
|
700 | 1 | _aAstle, Dave. | |
700 | 1 | _aHawkins, Kevin. | |
710 | 2 | _aebrary, Inc. | |
856 | 4 | 0 |
_uhttp://site.ebrary.com/lib/daystar/Doc?id=10314627 _zAn electronic book accessible through the World Wide Web; click to view |
908 | _a170314 | ||
942 | 0 | 0 | _cEB |
999 |
_c100736 _d100736 |