000 | 01517nam a2200361 a 4500 | ||
---|---|---|---|
001 | 0000111609 | ||
005 | 20171002055857.0 | ||
006 | m u | ||
007 | cr cn||||||||| | ||
008 | 091005s2009 ne a sb 001 0 eng d | ||
020 | _z9789089640802 | ||
020 | _z9789048507962 (e-ISBN) | ||
035 | _a(CaPaEBR)ebr10314660 | ||
035 | _a(OCoLC)432993967 | ||
040 |
_aCaPaEBR _cCaPaEBR |
||
050 | 1 | 4 |
_aGV1469.17.S63 _bL38 2009eb |
100 | 1 | _aLauwaert, Maaike. | |
245 | 1 | 4 |
_aThe place of play _h[electronic resource] : _btoys and digital culture / _cMaaike Lauwaert. |
260 |
_aAmsterdam : _bAmsterdam University Press, _c2009. |
||
300 |
_a159 p. : _bill. |
||
490 | 1 | _aMediaMatters | |
504 | _aIncludes bibliographical references (p. 139-151) and index. | ||
505 | 0 | _apt. 1. New children, different toys -- pt. 2. From solitary to networked geographies of play -- pt. 3. Commercial geographies of play -- pt. 4. Serious geographies of play. | |
533 |
_aElectronic reproduction. _bPalo Alto, Calif. : _cebrary, _d2013. _nAvailable via World Wide Web. _nAccess may be limited to ebrary affiliated libraries. |
||
650 | 0 |
_aComputer games _xSocial aspects. |
|
650 | 0 |
_aComputer games _xSocial aspects _vCase studies. |
|
650 | 0 | _aGames and technology. | |
655 | 7 |
_aElectronic books. _2local |
|
710 | 2 | _aebrary, Inc. | |
830 | 0 | _aMediaMatters. | |
856 | 4 | 0 |
_uhttp://site.ebrary.com/lib/daystar/Doc?id=10314660 _zAn electronic book accessible through the World Wide Web; click to view |
908 | _a170314 | ||
942 | 0 | 0 | _cEB |
999 |
_c100759 _d100759 |