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006 m u
007 cr cn|||||||||
008 090303s2009 maua sb 001 0 eng d
010 _z 2009009091
020 _z9780262013376 (hardcover : alk. paper)
035 _a(CaPaEBR)ebr10347250
035 _a(OCoLC)646857125
040 _aCaPaEBR
_cCaPaEBR
050 1 4 _aGV1469.34.P79
_bJ88 2009eb
082 0 4 _a794.8
_222
100 1 _aJuul, Jesper,
_d1970-
245 1 2 _aA casual revolution
_h[electronic resource] :
_breinventing video games and their players /
_cJesper Juul.
260 _aCambridge, MA :
_bMIT Press,
_c2009.
300 _aviii, 252 p. :
_bill.
504 _aIncludes bibliographical references and index.
533 _aElectronic reproduction.
_bPalo Alto, Calif. :
_cebrary,
_d2010.
_nAvailable via World Wide Web.
_nAccess may be limited to ebrary affiliated libraries.
650 0 _aVideo games
_xPsychological aspects.
650 0 _aVideo gamers
_xPsychology.
655 7 _aElectronic books.
_2local
710 2 _aebrary, Inc.
856 4 0 _uhttp://site.ebrary.com/lib/daystar/Doc?id=10347250
_zAn electronic book accessible through the World Wide Web; click to view
908 _a170314
942 0 0 _cEB
999 _c103371
_d103371