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006 m u
007 cr cn|||||||||
008 100612s2010 inua s 001 0 eng d
010 _z 2009943640
020 _z9780470525234
020 _z9780470525203
020 _z9780470769973 (e-book)
035 _a(CaPaEBR)ebr10383569
035 _a(OCoLC)644675790
040 _aCaPaEBR
_cCaPaEBR
050 1 4 _aTR897.7
_b.B73 2010eb
100 1 _aBraunstein, Roger,
_d1981-
245 1 0 _aActionScript 3.0 bible
_h[electronic resource] /
_cRoger Braunstein.
250 _a2nd ed.
260 _aIndianapolis, Ind. :
_bWiley Pub.,
_c2010.
300 _aliii, 953 p. :
_bill.
500 _a"Companion Web site."
500 _aIncludes index.
505 0 _apt. 1. ActionScript 3.0 language basics -- pt. 2. Core ActionScript 3.0 data types -- pt. 3. The display list -- pt. 4. Event-driven programming -- pt. 5. Error handling -- pt. 6. External data -- pt. 7. Sound and video -- pt. 8. Graphics programming and animation -- pt. 9. Flash in context.
533 _aElectronic reproduction.
_bPalo Alto, Calif. :
_cebrary,
_d2010.
_nAvailable via World Wide Web.
_nAccess may be limited to ebrary affiliated libraries.
630 0 0 _aFlash (Computer file)
650 0 _aActionScript (Computer program language)
650 0 _aComputer animation.
650 0 _aWeb sites
_xDesign.
655 7 _aElectronic books.
_2local
710 2 _aebrary, Inc.
856 4 0 _uhttp://site.ebrary.com/lib/daystar/Doc?id=10383569
_zAn electronic book accessible through the World Wide Web; click to view
908 _a170314
942 0 0 _cEB
999 _c109827
_d109827