000 01510nam a2200409 a 4500
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005 20171002060606.0
006 m u
007 cr cn|||||||||
008 100205s2011 maua s 001 0 eng d
010 _z 2010922097
020 _z1435455568 (softcover with bind-in cd : alk. paper)
020 _z9781435455566
020 _z1435456238
020 _z9781435456235 (e-book)
035 _a(CaPaEBR)ebr10397739
035 _a(OCoLC)826516275
040 _aCaPaEBR
_cCaPaEBR
050 1 4 _aQA76.73.C154
_bS38 2011eb
100 1 _aSchuller, Daniel.
245 1 0 _aC# game programming
_h[electronic resource] :
_bfor serious game creation /
_cDaniel Schuller; [edited by Emi Smith].
250 _a1st ed.
260 _aBoston, Mass. :
_bCengage Learning,
_c2011.
300 _axiii, 425 p. :
_bill.
490 1 _aGame development
500 _aIncludes index.
505 0 _apt. 1. Background -- pt. 2. Implementation.
533 _aElectronic reproduction.
_bPalo Alto, Calif. :
_cebrary,
_d2010.
_nAvailable via World Wide Web.
_nAccess may be limited to ebrary affiliated libraries.
650 0 _aC# (Computer program language)
650 0 _aComputer games
_xProgramming.
655 7 _aElectronic books.
_2local
700 1 _aSmith, Emi.
710 2 _aebrary, Inc.
830 0 _aPrima Tech's game development.
856 4 0 _uhttp://site.ebrary.com/lib/daystar/Doc?id=10397739
_zAn electronic book accessible through the World Wide Web; click to view
908 _a170314
942 0 0 _cEB
999 _c112521
_d112521