000 | 01510nam a2200409 a 4500 | ||
---|---|---|---|
001 | 0000123372 | ||
005 | 20171002060606.0 | ||
006 | m u | ||
007 | cr cn||||||||| | ||
008 | 100205s2011 maua s 001 0 eng d | ||
010 | _z 2010922097 | ||
020 | _z1435455568 (softcover with bind-in cd : alk. paper) | ||
020 | _z9781435455566 | ||
020 | _z1435456238 | ||
020 | _z9781435456235 (e-book) | ||
035 | _a(CaPaEBR)ebr10397739 | ||
035 | _a(OCoLC)826516275 | ||
040 |
_aCaPaEBR _cCaPaEBR |
||
050 | 1 | 4 |
_aQA76.73.C154 _bS38 2011eb |
100 | 1 | _aSchuller, Daniel. | |
245 | 1 | 0 |
_aC# game programming _h[electronic resource] : _bfor serious game creation / _cDaniel Schuller; [edited by Emi Smith]. |
250 | _a1st ed. | ||
260 |
_aBoston, Mass. : _bCengage Learning, _c2011. |
||
300 |
_axiii, 425 p. : _bill. |
||
490 | 1 | _aGame development | |
500 | _aIncludes index. | ||
505 | 0 | _apt. 1. Background -- pt. 2. Implementation. | |
533 |
_aElectronic reproduction. _bPalo Alto, Calif. : _cebrary, _d2010. _nAvailable via World Wide Web. _nAccess may be limited to ebrary affiliated libraries. |
||
650 | 0 | _aC# (Computer program language) | |
650 | 0 |
_aComputer games _xProgramming. |
|
655 | 7 |
_aElectronic books. _2local |
|
700 | 1 | _aSmith, Emi. | |
710 | 2 | _aebrary, Inc. | |
830 | 0 | _aPrima Tech's game development. | |
856 | 4 | 0 |
_uhttp://site.ebrary.com/lib/daystar/Doc?id=10397739 _zAn electronic book accessible through the World Wide Web; click to view |
908 | _a170314 | ||
942 | 0 | 0 | _cEB |
999 |
_c112521 _d112521 |