000 01467nam a2200361Ia 4500
001 0000125671
005 20171002060730.0
006 m u
007 cr cn|||||||||
008 100126s2010 inu sb s001 0 eng d
010 _z 2010002058
020 _z9780253355249 (cl : alk. paper)
020 _z9780253222312 (pb : alk. paper)
035 _a(CaPaEBR)ebr10415909
035 _a(OCoLC)668395684
040 _aCaPaEBR
_cCaPaEBR
050 1 4 _aPN1995.9.V46
_bB76 2010eb
082 0 4 _a338.4/77948
_222
100 1 _aBrookey, Robert Alan,
_d1959-
245 1 0 _aHollywood gamers
_h[electronic resource] :
_bdigital convergence in the film and video game industries /
_cRobert Alan Brookey.
260 _aBloomington :
_bIndiana University Press,
_c2010.
300 _ax, 174 p.
504 _aIncludes bibliographical references and index.
533 _aElectronic reproduction.
_bPalo Alto, Calif. :
_cebrary,
_d2010.
_nAvailable via World Wide Web.
_nAccess may be limited to ebrary affiliated libraries.
650 0 _aMotion pictures and video games.
650 0 _aMotion picture industry
_xTechnological innovations.
650 0 _aVideo games industry
_xTechnological innovations.
650 0 _aConvergence (Telecommunication)
655 7 _aElectronic books.
_2local
710 2 _aebrary, Inc.
856 4 0 _uhttp://site.ebrary.com/lib/daystar/Doc?id=10415909
_zAn electronic book accessible through the World Wide Web; click to view
908 _a170314
942 0 0 _cEB
999 _c114820
_d114820