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006 m u
007 cr cn|||||||||
008 100205s2011 maua sb 001 0 eng d
010 _z 2010922087
020 _z1435454170 (softcover : alk. paper)
020 _z9781435454170
020 _z1436455987
020 _z9781435455986 (e-book)
035 _a(CaPaEBR)ebr10415954
035 _a(OCoLC)671640637
040 _aCaPaEBR
_cCaPaEBR
050 1 4 _aQA76.76.C672
_bH37 2011eb
100 1 _aHarbour, Jonathan S.
245 1 0 _aMulti-threaded game engine design
_h[electronic resource] /
_cJonathan S. Harbour.
260 _aBoston, Mass. :
_bCourse Technology,
_c2011.
300 _axix, 572 p. :
_bill. cm.
504 _aIncludes bibliographical references and index.
505 0 _apt. 1. An introduction to symmetric multi-processing -- pt. 2. Creating an engine for SMP experimentation -- pt. 3. SMP experiments.
533 _aElectronic reproduction.
_bPalo Alto, Calif. :
_cebrary,
_d2010.
_nAvailable via World Wide Web.
_nAccess may be limited to ebrary affiliated libraries.
650 0 _aComputer games
_xDesign.
650 0 _aThreads (Computer programs)
650 0 _aComputer graphics.
650 0 _aComputer games
_xProgramming.
655 7 _aElectronic books.
_2local
710 2 _aebrary, Inc.
856 4 0 _uhttp://site.ebrary.com/lib/daystar/Doc?id=10415954
_zAn electronic book accessible through the World Wide Web; click to view
908 _a170314
942 0 0 _cEB
999 _c114842
_d114842