000 01307nam a2200361 a 4500
001 0000126886
005 20171002060814.0
006 m u
007 cr cn|||||||||
008 100503s2010 mau s 001 0 eng d
010 _z 2010928011
020 _z1435457420 (softcover : alk. paper)
020 _z9781435457423
020 _z1435457439 (e-book)
020 _z9781435457430 (e-book)
035 _a(CaPaEBR)ebr10422877
035 _a(OCoLC)704516562
040 _aCaPaEBR
_cCaPaEBR
050 1 4 _aQA76.76.C672
_bD39 2010eb
100 1 _aDawson, Michael.
245 1 0 _aBeginning C++ through game programming, third edition
_h[electronic resource] /
_cMichael Dawson.
250 _a3rd ed.
260 _aBoston, Mass. :
_bCengage Learning,
_c2010.
300 _axxi, 410 p.
500 _aIncludes index.
533 _aElectronic reproduction.
_bPalo Alto, Calif. :
_cebrary,
_d2010.
_nAvailable via World Wide Web.
_nAccess may be limited to ebrary affiliated libraries.
650 0 _aComputer games
_xProgramming.
650 0 _aC++ (Computer program language)
655 7 _aElectronic books.
_2local
710 2 _aebrary, Inc.
856 4 0 _uhttp://site.ebrary.com/lib/daystar/Doc?id=10422877
_zAn electronic book accessible through the World Wide Web; click to view
908 _a170314
942 0 0 _cEB
999 _c116035
_d116035