000 01285nam a2200337Ia 4500
001 0000128710
005 20171002060920.0
006 m u
007 cr cn|||||||||
008 100311s2010 maua sb 001 0 eng d
010 _z 2010008161
020 _z9780262014762
020 _z0262014769
035 _a(CaPaEBR)ebr10433725
035 _a(OCoLC)699488891
040 _aCaPaEBR
_cCaPaEBR
050 1 4 _aGV1469.17.S63
_bJ56 2010eb
100 1 _aJin, Dal Yong,
_d1964-
245 1 0 _aKorea's online gaming empire
_h[electronic resource] /
_cDal Yong Jin.
260 _aCambridge, MA :
_bMIT Press,
_cc2010.
300 _a195 p. :
_bill.
504 _aIncludes bibliographical references and index.
533 _aElectronic reproduction.
_bPalo Alto, Calif. :
_cebrary,
_d2011.
_nAvailable via World Wide Web.
_nAccess may be limited to ebrary affiliated libraries.
650 0 _aInternet games
_xSocial aspects
_zKorea (South)
650 0 _aInternet games
_xEconomic aspects
_zKorea (South)
650 0 _aVideo games industry
_zKorea (South)
_xHistory.
655 7 _aElectronic books.
_2local
710 2 _aebrary, Inc.
856 4 0 _uhttp://site.ebrary.com/lib/daystar/Doc?id=10433725
_zAn electronic book accessible through the World Wide Web; click to view
908 _a170314
942 0 0 _cEB
999 _c117859
_d117859