000 | 01349nam a2200337 a 4500 | ||
---|---|---|---|
001 | 0000133645 | ||
005 | 20171002061220.0 | ||
006 | m u | ||
007 | cr cn||||||||| | ||
008 | 110518s2011 enka s 001 0 eng d | ||
020 | _z9781849512923 | ||
020 | _z9781849512930 (e-book) | ||
035 | _a(CaPaEBR)ebr10467629 | ||
035 | _a(OCoLC)726880379 | ||
040 |
_aCaPaEBR _cCaPaEBR |
||
050 | 1 | 4 |
_aGV1469.15 _b.L36 2011eb |
100 | 1 | _aLang, Christophe. | |
245 | 1 | 0 |
_aPanda3D 1.7 game developer's cookbook _h[electronic resource] : _bover 80 recipes for developing 3D games with Panda3D, a full-scale 3D game engine / _cChristoph Lang. |
260 |
_aBirmingham U.K. : _bPackt Open Source, _c2011. |
||
300 |
_aiv, 322 p. : _bill. (some col.) |
||
500 | _a"Quick answers to common problems"--Cover. | ||
500 | _aIncludes index. | ||
533 |
_aElectronic reproduction. _bPalo Alto, Calif. : _cebrary, _d2011. _nAvailable via World Wide Web. _nAccess may be limited to ebrary affiliated libraries. |
||
650 | 0 | _aElectronic games. | |
650 | 0 |
_aElectronic games _xDesign. |
|
650 | 0 | _aThree-dimensional display systems. | |
655 | 7 |
_aElectronic books. _2local |
|
710 | 2 | _aebrary, Inc. | |
856 | 4 | 0 |
_uhttp://site.ebrary.com/lib/daystar/Doc?id=10467629 _zAn electronic book accessible through the World Wide Web; click to view |
908 | _a170314 | ||
942 | 0 | 0 | _cEB |
999 |
_c122794 _d122794 |