000 | 01335nam a2200325 a 4500 | ||
---|---|---|---|
001 | 0000139671 | ||
005 | 20171002061618.0 | ||
006 | m u | ||
007 | cr cn||||||||| | ||
008 | 111003s2011 enka s 001 0 eng d | ||
020 | _z9781849690522 | ||
020 | _z9781849690539 (e-book) | ||
035 | _a(CaPaEBR)ebr10496817 | ||
035 | _a(OCoLC)761694363 | ||
040 |
_aCaPaEBR _cCaPaEBR |
||
050 | 1 | 4 |
_aQA76.76.C672 _bM66 2011eb |
100 | 1 | _aMoore, Richard J. | |
245 | 1 | 0 |
_aUnreal development kit 3 _h[electronic resource] : _bbeginner's guide : a fun, quick, step-by-step buide to level design and creating your own game world / _cRichard Moore. |
260 |
_aBirmingham, U.K. : _bPackt Pub., _c2011. |
||
300 |
_aiv, 241 p. : _bill. (some col.) |
||
500 | _a"Learn by doing : less theory, more results"--Cover. | ||
500 | _aIncludes index. | ||
533 |
_aElectronic reproduction. _bPalo Alto, Calif. : _cebrary, _d2011. _nAvailable via World Wide Web. _nAccess may be limited to ebrary affiliated libraries. |
||
650 | 0 |
_aComputer games _xProgramming. |
|
650 | 0 | _aUnrealScript (Computer program language) | |
655 | 7 |
_aElectronic books. _2local |
|
710 | 2 | _aebrary, Inc. | |
856 | 4 | 0 |
_uhttp://site.ebrary.com/lib/daystar/Doc?id=10496817 _zAn electronic book accessible through the World Wide Web; click to view |
908 | _a170314 | ||
942 | 0 | 0 | _cEB |
999 |
_c128820 _d128820 |