000 | 01491nam a2200397 a 4500 | ||
---|---|---|---|
001 | 0000143369 | ||
005 | 20171002061844.0 | ||
006 | m u | ||
007 | cr cn||||||||| | ||
008 | 111005s2012 inua s 001 0 eng d | ||
010 | _z 2011940541 | ||
020 | _z9781118107324 (pbk alk. paper) | ||
020 | _z1118107322 (pbk alk. paper) | ||
020 | _z9781118224083 (e-book) | ||
035 | _a(CaPaEBR)ebr10517342 | ||
035 | _a(OCoLC)774288730 | ||
040 |
_aCaPaEBR _cCaPaEBR |
||
050 | 1 | 4 |
_aQA76.76.C672 _bA44 2012eb |
100 | 1 | _aAlessi, Patrick. | |
245 | 1 | 0 |
_aBeginning iOS game development _h[electronic resource] / _cPatrick Alessi. |
250 | _a1st ed. | ||
260 |
_aIndianapolis, Ind. : _bWiley Pub., Inc., _c2012. |
||
300 |
_axxv, 404 p. : _bill. |
||
500 | _aIncludes index. | ||
505 | 0 | _apt. 1. The tools to get started -- pt. 3. Game building blocks. | |
533 |
_aElectronic reproduction. _bPalo Alto, Calif. : _cebrary, _d2012. _nAvailable via World Wide Web. _nAccess may be limited to ebrary affiliated libraries. |
||
630 | 0 | 0 | _aiOS (Electronic resource) |
650 | 0 |
_aComputer games _xProgramming. |
|
650 | 0 |
_aiPhone (Smartphone) _xProgramming. |
|
650 | 0 |
_aiPad (Computer) _xProgramming. |
|
650 | 0 |
_aApplication software _xDevelopment. |
|
655 | 7 |
_aElectronic books. _2local |
|
710 | 2 | _aebrary, Inc. | |
856 | 4 | 0 |
_uhttp://site.ebrary.com/lib/daystar/Doc?id=10517342 _zAn electronic book accessible through the World Wide Web; click to view |
908 | _a170314 | ||
942 | 0 | 0 | _cEB |
999 |
_c132518 _d132518 |