000 01491nam a2200397 a 4500
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006 m u
007 cr cn|||||||||
008 111005s2012 inua s 001 0 eng d
010 _z 2011940541
020 _z9781118107324 (pbk alk. paper)
020 _z1118107322 (pbk alk. paper)
020 _z9781118224083 (e-book)
035 _a(CaPaEBR)ebr10517342
035 _a(OCoLC)774288730
040 _aCaPaEBR
_cCaPaEBR
050 1 4 _aQA76.76.C672
_bA44 2012eb
100 1 _aAlessi, Patrick.
245 1 0 _aBeginning iOS game development
_h[electronic resource] /
_cPatrick Alessi.
250 _a1st ed.
260 _aIndianapolis, Ind. :
_bWiley Pub., Inc.,
_c2012.
300 _axxv, 404 p. :
_bill.
500 _aIncludes index.
505 0 _apt. 1. The tools to get started -- pt. 3. Game building blocks.
533 _aElectronic reproduction.
_bPalo Alto, Calif. :
_cebrary,
_d2012.
_nAvailable via World Wide Web.
_nAccess may be limited to ebrary affiliated libraries.
630 0 0 _aiOS (Electronic resource)
650 0 _aComputer games
_xProgramming.
650 0 _aiPhone (Smartphone)
_xProgramming.
650 0 _aiPad (Computer)
_xProgramming.
650 0 _aApplication software
_xDevelopment.
655 7 _aElectronic books.
_2local
710 2 _aebrary, Inc.
856 4 0 _uhttp://site.ebrary.com/lib/daystar/Doc?id=10517342
_zAn electronic book accessible through the World Wide Web; click to view
908 _a170314
942 0 0 _cEB
999 _c132518
_d132518