000 01807nam a2200409 a 4500
001 0000143779
005 20171002061857.0
006 m u
007 cr cn|||||||||
008 090113s2009 maua sb 001 0 eng d
010 _z 2009000144
020 _z9780262013437 (hardcover alk. paper)
020 _z0262013436 (hardcover alk. paper)
020 _z9780262302678 (e-book)
035 _a(CaPaEBR)ebr10519786
035 _a(OCoLC)827013290
040 _aCaPaEBR
_cCaPaEBR
050 1 4 _aQA76.76.I59
_bW37 2009eb
082 0 4 _a006.7
_222
100 1 _aWardrip-Fruin, Noah.
245 1 0 _aExpressive processing
_h[electronic resource] :
_bdigital fictions, computer games, and software studies /
_cNoah Wardrip-Fruin.
260 _aCambridge, Mass. :
_bMIT Press,
_cc2009.
300 _axv, 482 p. :
_bill.
490 1 _aSoftware studies
504 _aIncludes bibliographical references and index.
505 0 _aIntroduction -- The Eliza effect -- Computer game fictions -- Making models -- The tale-spin effect -- Character and author intelligence -- Authoring systems -- The SimCity effect -- Playable language and nonsimulative processes -- Conclusion -- Afterword.
533 _aElectronic reproduction.
_bPalo Alto, Calif. :
_cebrary,
_d2012.
_nAvailable via World Wide Web.
_nAccess may be limited to ebrary affiliated libraries.
650 0 _aInteractive multimedia
_xSocial aspects.
650 0 _aComputer games
_xSocial aspects.
650 0 _aDigital media.
650 0 _aDigital computer simulation.
655 7 _aElectronic books.
_2local
710 2 _aebrary, Inc.
830 0 _aSoftware studies (Cambridge, Mass.)
856 4 0 _uhttp://site.ebrary.com/lib/daystar/Doc?id=10519786
_zAn electronic book accessible through the World Wide Web; click to view
908 _a170314
942 0 0 _cEB
999 _c132928
_d132928