000 | 01807nam a2200409 a 4500 | ||
---|---|---|---|
001 | 0000143779 | ||
005 | 20171002061857.0 | ||
006 | m u | ||
007 | cr cn||||||||| | ||
008 | 090113s2009 maua sb 001 0 eng d | ||
010 | _z 2009000144 | ||
020 | _z9780262013437 (hardcover alk. paper) | ||
020 | _z0262013436 (hardcover alk. paper) | ||
020 | _z9780262302678 (e-book) | ||
035 | _a(CaPaEBR)ebr10519786 | ||
035 | _a(OCoLC)827013290 | ||
040 |
_aCaPaEBR _cCaPaEBR |
||
050 | 1 | 4 |
_aQA76.76.I59 _bW37 2009eb |
082 | 0 | 4 |
_a006.7 _222 |
100 | 1 | _aWardrip-Fruin, Noah. | |
245 | 1 | 0 |
_aExpressive processing _h[electronic resource] : _bdigital fictions, computer games, and software studies / _cNoah Wardrip-Fruin. |
260 |
_aCambridge, Mass. : _bMIT Press, _cc2009. |
||
300 |
_axv, 482 p. : _bill. |
||
490 | 1 | _aSoftware studies | |
504 | _aIncludes bibliographical references and index. | ||
505 | 0 | _aIntroduction -- The Eliza effect -- Computer game fictions -- Making models -- The tale-spin effect -- Character and author intelligence -- Authoring systems -- The SimCity effect -- Playable language and nonsimulative processes -- Conclusion -- Afterword. | |
533 |
_aElectronic reproduction. _bPalo Alto, Calif. : _cebrary, _d2012. _nAvailable via World Wide Web. _nAccess may be limited to ebrary affiliated libraries. |
||
650 | 0 |
_aInteractive multimedia _xSocial aspects. |
|
650 | 0 |
_aComputer games _xSocial aspects. |
|
650 | 0 | _aDigital media. | |
650 | 0 | _aDigital computer simulation. | |
655 | 7 |
_aElectronic books. _2local |
|
710 | 2 | _aebrary, Inc. | |
830 | 0 | _aSoftware studies (Cambridge, Mass.) | |
856 | 4 | 0 |
_uhttp://site.ebrary.com/lib/daystar/Doc?id=10519786 _zAn electronic book accessible through the World Wide Web; click to view |
908 | _a170314 | ||
942 | 0 | 0 | _cEB |
999 |
_c132928 _d132928 |