000 01326nam a2200349 a 4500
001 0000145225
005 20171002061949.0
006 m u
007 cr cn|||||||||
008 110708s2012 caua sb 001 0 eng d
010 _z 2011026449
020 _z9781611320671 (hardback alk. paper)
020 _z9781611320688 (pbk. alk. paper)
020 _z9781611320695 (e-book)
035 _a(CaPaEBR)ebr10529218
035 _a(OCoLC)775301980
040 _aCaPaEBR
_cCaPaEBR
050 1 4 _aGV1469.37
_b.R69 2012eb
082 0 4 _a794.8
_223
100 1 _aRowlands, Timothy.
245 1 0 _aVideo game worlds
_h[electronic resource] :
_bworking at play in the culture of Everquest /
_cTimothy Rowlands.
260 _aWalnut Creek, Calif. :
_bLeft Coast Press,
_c2012.
300 _a201 p. :
_bill.
504 _aIncludes bibliographical references and index.
533 _aElectronic reproduction.
_bPalo Alto, Calif. :
_cebrary,
_d2011.
_nAvailable via World Wide Web.
_nAccess may be limited to ebrary affiliated libraries.
650 0 _aVideo games.
650 0 _aVideo games
_xSocial aspects.
655 7 _aElectronic books.
_2local
710 2 _aebrary, Inc.
856 4 0 _uhttp://site.ebrary.com/lib/daystar/Doc?id=10529218
_zAn electronic book accessible through the World Wide Web; click to view
908 _a170314
942 0 0 _cEB
999 _c134374
_d134374