000 01487nam a2200385Ia 4500
001 0000147558
005 20171002062110.0
006 m u
007 cr cn|||||||||
008 111215s2012 mdu sb 001 0 eng d
010 _z 2011047269
020 _z9780739138601
020 _z9780739138625
035 _a(CaPaEBR)ebr10552022
035 _a(OCoLC)793346661
040 _aCaPaEBR
_cCaPaEBR
050 1 4 _aGV1469.34.S63
_bS64 2012eb
082 0 4 _a794.8
_223
245 0 0 _aSocial exclusion, power and video game play
_h[electronic resource] :
_bnew research in digital media and technology /
_cedited by David G. Embrick, J. Talmadge Wright, and Andras Lukacs.
260 _aLanham, MD :
_bLexington Books,
_c2012.
300 _axix, 262 p.
504 _aIncludes bibliographical references and index.
533 _aElectronic reproduction.
_bPalo Alto, Calif. :
_cebrary,
_d2011.
_nAvailable via World Wide Web.
_nAccess may be limited to ebrary affiliated libraries.
650 0 _aVideo games
_xSocial aspects.
650 0 _aFantasy games
_xSocial aspects.
650 0 _aRole playing
_xSocial aspects.
650 0 _aLeisure
_xSocial aspects.
655 7 _aElectronic books.
_2local
700 1 _aEmbrick, David G.
700 1 _aWright, J. Talmadge.
700 1 _aLukács, András.
710 2 _aebrary, Inc.
856 4 0 _uhttp://site.ebrary.com/lib/daystar/Doc?id=10552022
_zAn electronic book accessible through the World Wide Web; click to view
908 _a170314
942 0 0 _cEB
999 _c136707
_d136707