000 | 01487nam a2200385Ia 4500 | ||
---|---|---|---|
001 | 0000147558 | ||
005 | 20171002062110.0 | ||
006 | m u | ||
007 | cr cn||||||||| | ||
008 | 111215s2012 mdu sb 001 0 eng d | ||
010 | _z 2011047269 | ||
020 | _z9780739138601 | ||
020 | _z9780739138625 | ||
035 | _a(CaPaEBR)ebr10552022 | ||
035 | _a(OCoLC)793346661 | ||
040 |
_aCaPaEBR _cCaPaEBR |
||
050 | 1 | 4 |
_aGV1469.34.S63 _bS64 2012eb |
082 | 0 | 4 |
_a794.8 _223 |
245 | 0 | 0 |
_aSocial exclusion, power and video game play _h[electronic resource] : _bnew research in digital media and technology / _cedited by David G. Embrick, J. Talmadge Wright, and Andras Lukacs. |
260 |
_aLanham, MD : _bLexington Books, _c2012. |
||
300 | _axix, 262 p. | ||
504 | _aIncludes bibliographical references and index. | ||
533 |
_aElectronic reproduction. _bPalo Alto, Calif. : _cebrary, _d2011. _nAvailable via World Wide Web. _nAccess may be limited to ebrary affiliated libraries. |
||
650 | 0 |
_aVideo games _xSocial aspects. |
|
650 | 0 |
_aFantasy games _xSocial aspects. |
|
650 | 0 |
_aRole playing _xSocial aspects. |
|
650 | 0 |
_aLeisure _xSocial aspects. |
|
655 | 7 |
_aElectronic books. _2local |
|
700 | 1 | _aEmbrick, David G. | |
700 | 1 | _aWright, J. Talmadge. | |
700 | 1 | _aLukács, András. | |
710 | 2 | _aebrary, Inc. | |
856 | 4 | 0 |
_uhttp://site.ebrary.com/lib/daystar/Doc?id=10552022 _zAn electronic book accessible through the World Wide Web; click to view |
908 | _a170314 | ||
942 | 0 | 0 | _cEB |
999 |
_c136707 _d136707 |