000 | 01384nam a2200361Ia 4500 | ||
---|---|---|---|
001 | 0000155410 | ||
005 | 20171002062614.0 | ||
006 | m u | ||
007 | cr cn||||||||| | ||
008 | 120615s2012 inua sb 001 0 eng d | ||
020 | _z9781118301326 (pbk : alk. paper) | ||
020 | _z9781118301333 | ||
020 | _z1118301323 (pbk : alk. paper) | ||
035 | _a(CaPaEBR)ebr10596945 | ||
035 | _a(OCoLC)815502608 | ||
040 |
_aCaPaEBR _cCaPaEBR |
||
050 | 1 | 4 |
_aQA76.76.C672 _bR48 2012eb |
100 | 1 | _aRettig, Pascal K. | |
245 | 1 | 0 |
_aProfessional HTML5 mobile game development _h[electronic resource] / _cPascal Rettig, David Karlins, Brad Wilson. |
260 |
_aIndianapolis, IN : _bWIley Pub. Inc., _c2012. |
||
300 |
_axxviii, 523 p. : _bill. |
||
504 | _aIncludes bibliographical references and index. | ||
533 |
_aElectronic reproduction. _bPalo Alto, Calif. : _cebrary, _d2011. _nAvailable via World Wide Web. _nAccess may be limited to ebrary affiliated libraries. |
||
630 | 0 | 0 | _aCanvas (Computer file) |
650 | 0 | _aHTML (Document markup language) | |
650 | 0 |
_aComputer games _xProgramming. |
|
655 | 7 |
_aElectronic books. _2local |
|
700 | 1 | _aKarlins, David. | |
700 | 1 | _aWilson, Brad. | |
710 | 2 | _aebrary, Inc. | |
856 | 4 | 0 |
_uhttp://site.ebrary.com/lib/daystar/Doc?id=10596945 _zAn electronic book accessible through the World Wide Web; click to view |
908 | _a170314 | ||
942 | 0 | 0 | _cEB |
999 |
_c144558 _d144558 |