000 | 01357nam a2200349Ia 4500 | ||
---|---|---|---|
001 | 0000162143 | ||
005 | 20171002063045.0 | ||
006 | m u | ||
007 | cr cn||||||||| | ||
008 | 120821t20132013maua sb 001 0 eng d | ||
010 | _z 2012025349 | ||
020 | _z9780262018678 (hardcover : alk. paper) | ||
020 | _z9780262312295 | ||
020 | _z0262018675 (hardcover : alk. paper) | ||
035 | _a(CaPaEBR)ebr10645965 | ||
035 | _a(OCoLC)824734256 | ||
040 |
_aCaPaEBR _cCaPaEBR |
||
050 | 1 | 4 |
_aQA76.76.I59 _bC653 2013eb |
082 | 0 | 4 |
_a006.7 _223 |
100 | 1 |
_aCollins, Karen, _d1973- |
|
245 | 1 | 0 |
_aPlaying with sound _h[electronic resource] : _ba theory of interacting with sound and music in video games / _cKaren Collins. |
260 |
_aCambridge, Massachusetts : _bMIT Press, _cc2013. |
||
300 |
_axii, 185 p. : _bill. |
||
504 | _aIncludes bibliographical references (p. [155]-178) and index. | ||
533 |
_aElectronic reproduction. _bPalo Alto, Calif. : _cebrary, _d2013. _nAvailable via World Wide Web. _nAccess may be limited to ebrary affiliated libraries. |
||
650 | 0 | _aInteractive multimedia. | |
650 | 0 | _aVideo games. | |
655 | 7 |
_aElectronic books. _2local |
|
710 | 2 | _aebrary, Inc. | |
856 | 4 | 0 |
_uhttp://site.ebrary.com/lib/daystar/Doc?id=10645965 _zAn electronic book accessible through the World Wide Web; click to view |
908 | _a170314 | ||
942 | 0 | 0 | _cEB |
999 |
_c151289 _d151289 |