000 01357nam a2200349Ia 4500
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005 20171002063045.0
006 m u
007 cr cn|||||||||
008 120821t20132013maua sb 001 0 eng d
010 _z 2012025349
020 _z9780262018678 (hardcover : alk. paper)
020 _z9780262312295
020 _z0262018675 (hardcover : alk. paper)
035 _a(CaPaEBR)ebr10645965
035 _a(OCoLC)824734256
040 _aCaPaEBR
_cCaPaEBR
050 1 4 _aQA76.76.I59
_bC653 2013eb
082 0 4 _a006.7
_223
100 1 _aCollins, Karen,
_d1973-
245 1 0 _aPlaying with sound
_h[electronic resource] :
_ba theory of interacting with sound and music in video games /
_cKaren Collins.
260 _aCambridge, Massachusetts :
_bMIT Press,
_cc2013.
300 _axii, 185 p. :
_bill.
504 _aIncludes bibliographical references (p. [155]-178) and index.
533 _aElectronic reproduction.
_bPalo Alto, Calif. :
_cebrary,
_d2013.
_nAvailable via World Wide Web.
_nAccess may be limited to ebrary affiliated libraries.
650 0 _aInteractive multimedia.
650 0 _aVideo games.
655 7 _aElectronic books.
_2local
710 2 _aebrary, Inc.
856 4 0 _uhttp://site.ebrary.com/lib/daystar/Doc?id=10645965
_zAn electronic book accessible through the World Wide Web; click to view
908 _a170314
942 0 0 _cEB
999 _c151289
_d151289