000 01552nam a2200373 a 4500
001 0000164564
005 20171002063218.0
006 m u
007 cr cn|||||||||
008 120801s2013 mau sb 001 0 eng d
010 _z 2012026836
020 _z9780262019057 (hardcover : alk. paper)
020 _z9780262313124 (e-book)
035 _a(CaPaEBR)ebr10661916
035 _a(OCoLC)829233221
040 _aCaPaEBR
_cCaPaEBR
050 1 4 _aGV1469.3
_b.J87 2013eb
082 0 4 _a794.8
_223
100 1 _aJuul, Jesper,
_d1970-
245 1 4 _aThe art of failure
_h[electronic resource] :
_ban essay on the pain of playing video games /
_cJesper Juul.
260 _aCambridge, Mass. :
_bMIT Press,
_cc2013.
300 _axiii, 157 p.
490 0 _aPlayful thinking
504 _aIncludes bibliographical references and index.
505 0 _aIntroduction: the paradox of failure -- The paradox of failure and the paradox of tragedy -- The feeling of failure -- Designing failure -- Fictional failure -- The art of failure.
533 _aElectronic reproduction.
_bPalo Alto, Calif. :
_cebrary,
_d2013.
_nAvailable via World Wide Web.
_nAccess may be limited to ebrary affiliated libraries.
650 0 _aVideo games
_xPsychological aspects.
650 0 _aVideo games
_xPhilosophy.
650 0 _aFailure (Psychology)
655 7 _aElectronic books.
_2local
710 2 _aebrary, Inc.
856 4 0 _uhttp://site.ebrary.com/lib/daystar/Doc?id=10661916
_zAn electronic book accessible through the World Wide Web; click to view
908 _a170314
942 0 0 _cEB
999 _c153710
_d153710