000 | 01552nam a2200373 a 4500 | ||
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001 | 0000164564 | ||
005 | 20171002063218.0 | ||
006 | m u | ||
007 | cr cn||||||||| | ||
008 | 120801s2013 mau sb 001 0 eng d | ||
010 | _z 2012026836 | ||
020 | _z9780262019057 (hardcover : alk. paper) | ||
020 | _z9780262313124 (e-book) | ||
035 | _a(CaPaEBR)ebr10661916 | ||
035 | _a(OCoLC)829233221 | ||
040 |
_aCaPaEBR _cCaPaEBR |
||
050 | 1 | 4 |
_aGV1469.3 _b.J87 2013eb |
082 | 0 | 4 |
_a794.8 _223 |
100 | 1 |
_aJuul, Jesper, _d1970- |
|
245 | 1 | 4 |
_aThe art of failure _h[electronic resource] : _ban essay on the pain of playing video games / _cJesper Juul. |
260 |
_aCambridge, Mass. : _bMIT Press, _cc2013. |
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300 | _axiii, 157 p. | ||
490 | 0 | _aPlayful thinking | |
504 | _aIncludes bibliographical references and index. | ||
505 | 0 | _aIntroduction: the paradox of failure -- The paradox of failure and the paradox of tragedy -- The feeling of failure -- Designing failure -- Fictional failure -- The art of failure. | |
533 |
_aElectronic reproduction. _bPalo Alto, Calif. : _cebrary, _d2013. _nAvailable via World Wide Web. _nAccess may be limited to ebrary affiliated libraries. |
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650 | 0 |
_aVideo games _xPsychological aspects. |
|
650 | 0 |
_aVideo games _xPhilosophy. |
|
650 | 0 | _aFailure (Psychology) | |
655 | 7 |
_aElectronic books. _2local |
|
710 | 2 | _aebrary, Inc. | |
856 | 4 | 0 |
_uhttp://site.ebrary.com/lib/daystar/Doc?id=10661916 _zAn electronic book accessible through the World Wide Web; click to view |
908 | _a170314 | ||
942 | 0 | 0 | _cEB |
999 |
_c153710 _d153710 |