000 | 01369nam a2200373 a 4500 | ||
---|---|---|---|
001 | 0000165946 | ||
005 | 20171002063310.0 | ||
006 | m u | ||
007 | cr cn||||||||| | ||
008 | 121018s2013 mau sb 001 0 eng d | ||
010 | _z 2012030557 | ||
020 | _z9780262018968 (hardcover : alk. paper) | ||
020 | _z9780262313582 (e-book) | ||
035 | _a(CaPaEBR)ebr10674444 | ||
035 | _a(OCoLC)846888617 | ||
040 |
_aCaPaEBR _cCaPaEBR |
||
050 | 1 | 4 |
_aGV1230 _b.C67 2013eb |
082 | 0 | 4 |
_a794.8/1536 _223 |
100 | 1 | _aCostikyan, Greg. | |
245 | 1 | 0 |
_aUncertainty in games _h[electronic resource] / _cGreg Costikyan. |
260 |
_aCambridge, Mass. : _bMIT Press, _c2013. |
||
300 | _aviii, 141 p. | ||
490 | 0 | _aPlayful thinking | |
504 | _aIncludes bibliographical references and index. | ||
533 |
_aElectronic reproduction. _bPalo Alto, Calif. : _cebrary, _d2013. _nAvailable via World Wide Web. _nAccess may be limited to ebrary affiliated libraries. |
||
650 | 0 |
_aGames _xDesign and construction. |
|
650 | 0 | _aGame theory. | |
650 | 0 |
_aVideo games _xDesign and construction. |
|
650 | 0 |
_aComputer games _xDesign and construction. |
|
655 | 7 |
_aElectronic books. _2local |
|
710 | 2 | _aebrary, Inc. | |
856 | 4 | 0 |
_uhttp://site.ebrary.com/lib/daystar/Doc?id=10674444 _zAn electronic book accessible through the World Wide Web; click to view |
908 | _a170314 | ||
942 | 0 | 0 | _cEB |
999 |
_c155091 _d155091 |